Fixed eager skipping of code when effects were disabled, which resulted in looking back to stop working

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8667 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2011-05-22 20:40:26 +00:00
parent 9e4b17d76f
commit fb7f9c6816

View File

@ -818,7 +818,7 @@ void Kart::update(float dt)
m_rain->update(dt);
}
} // UserConfigParams::m_graphical_effects
m_nitro->update();
updatePhysics(dt);
@ -1012,13 +1012,13 @@ void Kart::handleMaterialGFX()
{
const Material *material = getMaterial();
if (m_terrain_particles)
// First test: give the terrain effect, if the kart is
// on top of a surface (i.e. not falling), actually touching
// something with the wheels, and the material has not the
// below surface property set.
if (material && isOnGround() && !material->isBelowSurface() && m_kart_mode != EA_RESCUE)
{
// First test: give the terrain effect, if the kart is
// on top of a surface (i.e. not falling), actually touching
// something with the wheels, and the material has not the
// below surface property set.
if(material && isOnGround() && !material->isBelowSurface() && m_kart_mode != EA_RESCUE)
if (m_terrain_particles)
{
Vec3 xyz;
m_wheel_toggle = 1 - m_wheel_toggle;
@ -1064,9 +1064,11 @@ void Kart::handleMaterialGFX()
float create = pk->getMinRate()*(1-rate) + pk->getMaxRate()*rate;
m_terrain_particles->setParticleType(pk);
m_terrain_particles->setCreationRate(create);
return;
}
return;
}
// Now the kart is either falling, or driving on a terrain which
// has the 'below surface' flag set. Detect if there is a surface