Create the directory where resized textures will be cached.
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03fbdc260d
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@ -192,6 +192,7 @@ FileManager::FileManager()
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checkAndCreateConfigDir();
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checkAndCreateAddonsDir();
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checkAndCreateScreenshotDir();
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checkAndCreateCachedTexturesDir();
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checkAndCreateGPDir();
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#ifdef WIN32
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@ -596,6 +597,14 @@ std::string FileManager::getScreenshotDir() const
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return m_screenshot_dir;
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} // getScreenshotDir
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//-----------------------------------------------------------------------------
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/** Returns the directory in which resized textures should be cached.
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*/
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std::string FileManager::getCachedTexturesDir() const
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{
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return m_cached_textures_dir;
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} // getCachedTexturesDir
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//-----------------------------------------------------------------------------
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/** Returns the directory in which user-defined grand prix should be stored.
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*/
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@ -852,6 +861,31 @@ void FileManager::checkAndCreateScreenshotDir()
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} // checkAndCreateScreenshotDir
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// ----------------------------------------------------------------------------
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/** Creates the directories for cached textures. This will set
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* m_cached_textures_dir with the appropriate path.
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*/
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void FileManager::checkAndCreateCachedTexturesDir()
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{
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#if defined(WIN32) || defined(__CYGWIN__)
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m_cached_textures_dir = m_user_config_dir + "resized-textures/";
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#elif defined(__APPLE__)
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m_cached_textures_dir = getenv("HOME");
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m_cached_textures_dir += "/Library/Application Support/SuperTuxKart/ResizedTextures/";
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#else
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m_cached_textures_dir = checkAndCreateLinuxDir("XDG_CACHE_HOME", "supertuxkart", ".cache/", ".");
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m_cached_textures_dir += "resized-textures/";
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#endif
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if (!checkAndCreateDirectory(m_cached_textures_dir))
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{
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Log::error("FileManager", "Can not create cached textures directory '%s', "
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"falling back to '.'.", m_cached_textures_dir.c_str());
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m_cached_textures_dir = ".";
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}
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} // checkAndCreateCachedTexturesDir
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// ----------------------------------------------------------------------------
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/** Creates the directories for user-defined grand prix. This will set m_gp_dir
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* with the appropriate path.
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@ -72,6 +72,9 @@ private:
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/** Directory to store screenshots in. */
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std::string m_screenshot_dir;
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/** Directory where resized textures are cached. */
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std::string m_cached_textures_dir;
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/** Directory where user-defined grand prix are stored. */
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std::string m_gp_dir;
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@ -91,6 +94,7 @@ private:
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bool isDirectory(const std::string &path) const;
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void checkAndCreateAddonsDir();
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void checkAndCreateScreenshotDir();
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void checkAndCreateCachedTexturesDir();
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void checkAndCreateGPDir();
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#if !defined(WIN32) && !defined(__CYGWIN__) && !defined(__APPLE__)
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std::string checkAndCreateLinuxDir(const char *env_name,
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@ -110,6 +114,7 @@ public:
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XMLNode *createXMLTreeFromString(const std::string & content);
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std::string getScreenshotDir() const;
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std::string getCachedTexturesDir() const;
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std::string getGPDir() const;
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bool checkAndCreateDirectoryP(const std::string &path);
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const std::string &getAddonsDir() const;
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