Added support for different types of achievement checking: besides
'all-at-least' (all keys must be >= the corresponding goal value) now also 'one-at-least' (at least one key is >= a constant goal value) is supported. Implemented 'Arch Enemy' achievement: hit the same kart at least 5 times in one race.
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@ -1,6 +1,7 @@
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<?xml version="1.0"?>
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<achievements>
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<achievement id="1" type="map" title="Christoffel Columbus" description="Play every official track at least once." >
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<achievement id="1" check-type="all-at-least" reset-after-race="no"
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title="Christoffel Columbus" description="Play every official track at least once." >
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<farm goal="1"/>
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<scotland goal="1"/>
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<lighthouse goal="1"/>
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@ -12,8 +13,13 @@
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<hacienda goal="1"/>
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<jungle goal="1"/>
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</achievement>
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<achievement id="2" type="single" title="Strike!" description="Hit 10 karts with a bowling-ball.">
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<achievement id="2" check-type="all-at-least" reset-after-race="no"
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title="Strike!" description="Hit 10 karts with a bowling-ball.">
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<ball goal="10"/>
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</achievement>
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<achievement id="3" check-type="one-at-least" reset-after-race="yes"
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titl="Arch Enemy" description="Hit the same kart at least 5 times in one race">
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<hit value="5"/>
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</achievement>
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</achievements>
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@ -117,10 +117,24 @@ irr::core::stringw Achievement::getProgressAsString()
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{
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int progress = 0;
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std::map<std::string, int>::const_iterator iter;
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switch (m_achievement_info->getCheckType())
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{
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case AchievementInfo::AC_ALL_AT_LEAST:
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for (iter = m_progress_map.begin(); iter != m_progress_map.end(); ++iter)
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{
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progress += iter->second;
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}
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break;
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case AchievementInfo::AC_ONE_AT_LEAST:
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for (iter = m_progress_map.begin(); iter != m_progress_map.end(); ++iter)
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{
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if(iter->second>progress) progress = iter->second;
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}
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break;
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default:
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Log::fatal("Achievement", "Missing getProgressAsString for type %d.",
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m_achievement_info->getCheckType());
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}
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return StringUtils::toWString(progress) + "/" + getInfo()->toString();
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} // getProgressAsString
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@ -132,12 +146,10 @@ irr::core::stringw Achievement::getProgressAsString()
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void Achievement::increase(const std::string & key, int increase)
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{
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if (m_progress_map.find(key) != m_progress_map.end())
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{
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m_progress_map[key] += increase;
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check();
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}
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else
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m_progress_map[key] = increase;
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check();
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} // increase
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// ----------------------------------------------------------------------------
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@ -82,6 +82,10 @@ public:
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// ------------------------------------------------------------------------
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/** Returns if this achievement has been fulfilled. */
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bool isAchieved() const { return m_achieved; }
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// ------------------------------------------------------------------------
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const std::map<std::string, int>& getProgress() const
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{
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return m_progress_map;
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} // getProgress
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}; // class Achievement
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#endif
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@ -26,7 +26,9 @@
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#include <stdlib.h>
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#include <assert.h>
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/** The constructor reads the dat from the xml information.
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* \param input XML node for this achievement info.
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*/
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AchievementInfo::AchievementInfo(const XMLNode * input)
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{
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m_reset_after_race = false;
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@ -47,6 +49,17 @@ AchievementInfo::AchievementInfo(const XMLNode * input)
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}
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input->get("reset-after-race", &m_reset_after_race);
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m_check_type = AC_ALL_AT_LEAST;
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std::string s;
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input->get("check-type", &s);
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if (s == "all-at-least")
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m_check_type = AC_ALL_AT_LEAST;
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else if (s == "one-at-least")
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m_check_type = AC_ONE_AT_LEAST;
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else
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Log::warn("AchievementInfo", "Achievement check type '%s' unknown.",
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s.c_str());
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// Now load the goal nodes
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for (unsigned int n = 0; n < input->getNumNodes(); n++)
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{
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@ -57,19 +70,42 @@ AchievementInfo::AchievementInfo(const XMLNode * input)
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m_goal_values[key] = goal;
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}
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if (m_goal_values.size() != input->getNumNodes())
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Log::error("MapAchievementInfo",
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Log::fatal("AchievementInfo",
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"Duplicate keys for the entries of a MapAchievement found.");
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if (m_check_type == AC_ONE_AT_LEAST)
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{
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if (m_goal_values.size() != 1)
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Log::fatal("AchievementInfo",
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"A one-at-least achievement must have exactly one goal.");
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}
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} // AchievementInfo
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// ----------------------------------------------------------------------------
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/** Returns a string with a numerical value to display the progress of
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* this achievement. It adds up all the goal values
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*/
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irr::core::stringw AchievementInfo::toString() const
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{
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int count = 0;
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std::map<std::string, int>::const_iterator iter;
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switch (m_check_type)
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{
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case AC_ALL_AT_LEAST:
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// If all values need to be reached, add up all goal values
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for (iter = m_goal_values.begin(); iter != m_goal_values.end(); iter++)
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{
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count += iter->second;
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}
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break;
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case AC_ONE_AT_LEAST:
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// Only one goal is defined for a one-at-least
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count = m_goal_values.begin()->second;
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break;
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default:
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Log::fatal("AchievementInfo", "Missing toString for tpye %d.",
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m_check_type);
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}
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return StringUtils::toWString(count);
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} // toString
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@ -78,11 +114,34 @@ irr::core::stringw AchievementInfo::toString() const
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bool AchievementInfo::checkCompletion(Achievement * achievement) const
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{
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std::map<std::string, int>::const_iterator iter;
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switch (m_check_type)
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{
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case AC_ALL_AT_LEAST:
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for (iter = m_goal_values.begin(); iter != m_goal_values.end(); iter++)
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{
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if (achievement->getValue(iter->first) < iter->second)
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return false;
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}
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return true;
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case AC_ONE_AT_LEAST:
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{
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// Test all progress values the kart has.
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const std::map<std::string, int> &progress = achievement->getProgress();
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for (iter = progress.begin(); iter != progress.end(); iter++)
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{
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// A one-at-least achievement has only one goal, so use it
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if (iter->second >= m_goal_values.begin()->second)
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return true;
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}
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return false;
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}
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default:
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Log::fatal("AchievementInfo", "Missing check for tpye %d.",
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m_check_type);
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} // switch
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// Avoid compiler warning
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return false;
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}
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// ----------------------------------------------------------------------------
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@ -45,13 +45,19 @@ public:
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enum { ACHIEVE_COLUMBUS = 1,
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ACHIEVE_FIRST = ACHIEVE_COLUMBUS,
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ACHIEVE_STRIKE = 2,
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ACHIEVE_LAST = ACHIEVE_STRIKE
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ACHIEVE_ARCH_ENEMY = 3,
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ACHIEVE_LAST = ACHIEVE_ARCH_ENEMY
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};
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/** Achievement types:
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* SINGLE_AT_LEAST: a single value, which must at least be the
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* goal value.
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/** Achievement check type:
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* ALL_AT_LEAST: All goal values must be reached (or exceeded).
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* ONE_AT_LEAST: At least one current value reaches or exceedes the goal.
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*/
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enum AchievementType { AT_SINGLE_AT_LEAST};
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enum AchievementCheckType
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{
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AC_ALL_AT_LEAST,
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AC_ONE_AT_LEAST
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};
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private:
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/** The id of this Achievement. */
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uint32_t m_id;
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@ -62,7 +68,8 @@ private:
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/** The description of this achievement. */
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irr::core::stringw m_description;
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AchievementType m_type;
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/** Determines how this achievement is checked if it is successful. */
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AchievementCheckType m_check_type;
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/** The target values needed to be reached. */
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std::map<std::string, int> m_goal_values;
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@ -73,7 +80,7 @@ private:
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public:
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AchievementInfo(const XMLNode * input);
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virtual ~AchievementInfo() {};
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virtual AchievementType getType() const { return m_type; }
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virtual irr::core::stringw toString() const;
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virtual bool checkCompletion(Achievement * achievement) const;
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@ -88,6 +95,10 @@ public:
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irr::core::stringw getTitle() const { return m_title; }
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// ------------------------------------------------------------------------
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bool needsResetAfterRace() const { return m_reset_after_race; }
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// ------------------------------------------------------------------------
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/** Returns the check type for this achievement. */
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AchievementCheckType getCheckType() const { return m_check_type; }
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}; // class AchievementInfo
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@ -84,7 +84,6 @@ AchievementsStatus*
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for (it = m_achievements_info.begin();
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it != m_achievements_info.end(); ++it)
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{
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AchievementInfo::AchievementType achievement_type = it->second->getType();
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Achievement * achievement;
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achievement = new Achievement(it->second);
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status->add(achievement);
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@ -262,23 +262,25 @@ void Physics::update(float dt)
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Flyable *f = p->getUserPointer(0)->getPointerFlyable();
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f->hit(target_kart);
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// Implement strike achievement
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if (type == PowerupManager::POWERUP_BOWLING)
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{
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//
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// Check for achievements
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AbstractKart * kart = World::getWorld()->getKart(f->getOwnerId());
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PlayerController *c = dynamic_cast<PlayerController*>(kart->getController());
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// Check that it's not a kart hitting itself (this can
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// happen at the time the ball is shot - release too close
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// happen at the time a flyable is shot - release too close
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// to the kart, and it's the current player. At this stage
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// only the current player can get achievements.
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if (target_kart != kart && c &&
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c->getPlayer()->getConstProfile() == PlayerManager::get()->getCurrentPlayer())
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{
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PlayerManager::increaseAchievement(AchievementInfo::ACHIEVE_ARCH_ENEMY,
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target_kart->getIdent(), 1);
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if (type == PowerupManager::POWERUP_BOWLING)
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{
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PlayerManager::increaseAchievement(AchievementInfo::ACHIEVE_STRIKE,
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"ball", 1);
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} // if target_kart != kart && is a player kart and is current player
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} // is bowling ball
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} // if target_kart != kart && is a player kart and is current player
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}
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}
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