Merge back the IEvent changes

This commit is contained in:
Lucas Baudin 2016-02-25 15:55:52 +01:00
parent 368a230ed7
commit f89a4b1a75

View File

@ -61,6 +61,14 @@ namespace irr
user receiver then no text will be sent to the console. */
EET_LOG_TEXT_EVENT,
#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
//! A input method event
/** Input method events are created by the input method message and passed to IrrlichtDevice::postEventFromUser.
Windows: Implemented.
Linux / Other: Not yet implemented. */
EET_IMPUT_METHOD_EVENT,
#endif
//! A user event with user data.
/** This is not used by Irrlicht and can be used to send user
specific data though the system. The Irrlicht 'window handle'
@ -154,6 +162,20 @@ namespace irr
EMBSM_FORCE_32_BIT = 0x7fffffff
};
#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
//! Enumeration for all input method events
enum EINPUT_METHOD_EVENT
{
//! a character from input method.
EIME_CHAR_INPUT = 0,
//! change position of composition window
EIME_CHANGE_POS,
EIME_FORCE_32_BIT = 0x7fffffff
}
#endif
//! Enumeration for all touch input events
enum EMULTI_TOUCH_INPUT_EVENT
{
@ -473,7 +495,7 @@ struct SEvent
AXIS_R, // e.g. rudder, or analog 2 stick 2 top to bottom
AXIS_U,
AXIS_V,
NUMBER_OF_AXES
NUMBER_OF_AXES = 32
};
/** A bitmap of button states. You can use IsButtonPressed() to
@ -532,6 +554,21 @@ struct SEvent
s32 UserData2;
};
#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
struct SInputMethodEvent
{
//! Parent window handle for IMM functions (Windows only)
void* Handle;
//! Character from Input Method
wchar_t Char;
//! Type of input method event
EINPUT_METHOD_EVENT Event;
};
#endif
EEVENT_TYPE EventType;
union
{
@ -606,6 +643,14 @@ struct SJoystickInfo
//! The presence or absence of a hat cannot be determined.
POV_HAT_UNKNOWN
} PovHat;
//! Set if the name of the joystick is useful:
/** On windows the generic name is useless, since it's always the same
* indepentent of what joystick is connected ("Microsoft PC-joystick driver").
* We will try to get a better name from the registry, but if this should
* fail this flag is set and used by STK. */
bool HasGenericName;
}; // struct SJoystickInfo