Merge back the IEvent changes

This commit is contained in:
Lucas Baudin 2016-02-25 15:55:52 +01:00
parent 368a230ed7
commit f89a4b1a75

View File

@ -61,6 +61,14 @@ namespace irr
user receiver then no text will be sent to the console. */ user receiver then no text will be sent to the console. */
EET_LOG_TEXT_EVENT, EET_LOG_TEXT_EVENT,
#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
//! A input method event
/** Input method events are created by the input method message and passed to IrrlichtDevice::postEventFromUser.
Windows: Implemented.
Linux / Other: Not yet implemented. */
EET_IMPUT_METHOD_EVENT,
#endif
//! A user event with user data. //! A user event with user data.
/** This is not used by Irrlicht and can be used to send user /** This is not used by Irrlicht and can be used to send user
specific data though the system. The Irrlicht 'window handle' specific data though the system. The Irrlicht 'window handle'
@ -153,6 +161,20 @@ namespace irr
EMBSM_FORCE_32_BIT = 0x7fffffff EMBSM_FORCE_32_BIT = 0x7fffffff
}; };
#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
//! Enumeration for all input method events
enum EINPUT_METHOD_EVENT
{
//! a character from input method.
EIME_CHAR_INPUT = 0,
//! change position of composition window
EIME_CHANGE_POS,
EIME_FORCE_32_BIT = 0x7fffffff
}
#endif
//! Enumeration for all touch input events //! Enumeration for all touch input events
enum EMULTI_TOUCH_INPUT_EVENT enum EMULTI_TOUCH_INPUT_EVENT
@ -473,7 +495,7 @@ struct SEvent
AXIS_R, // e.g. rudder, or analog 2 stick 2 top to bottom AXIS_R, // e.g. rudder, or analog 2 stick 2 top to bottom
AXIS_U, AXIS_U,
AXIS_V, AXIS_V,
NUMBER_OF_AXES NUMBER_OF_AXES = 32
}; };
/** A bitmap of button states. You can use IsButtonPressed() to /** A bitmap of button states. You can use IsButtonPressed() to
@ -532,6 +554,21 @@ struct SEvent
s32 UserData2; s32 UserData2;
}; };
#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
struct SInputMethodEvent
{
//! Parent window handle for IMM functions (Windows only)
void* Handle;
//! Character from Input Method
wchar_t Char;
//! Type of input method event
EINPUT_METHOD_EVENT Event;
};
#endif
EEVENT_TYPE EventType; EEVENT_TYPE EventType;
union union
{ {
@ -606,6 +643,14 @@ struct SJoystickInfo
//! The presence or absence of a hat cannot be determined. //! The presence or absence of a hat cannot be determined.
POV_HAT_UNKNOWN POV_HAT_UNKNOWN
} PovHat; } PovHat;
//! Set if the name of the joystick is useful:
/** On windows the generic name is useless, since it's always the same
* indepentent of what joystick is connected ("Microsoft PC-joystick driver").
* We will try to get a better name from the registry, but if this should
* fail this flag is set and used by STK. */
bool HasGenericName;
}; // struct SJoystickInfo }; // struct SJoystickInfo