Merge back the IEvent changes
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@ -61,6 +61,14 @@ namespace irr
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user receiver then no text will be sent to the console. */
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user receiver then no text will be sent to the console. */
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EET_LOG_TEXT_EVENT,
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EET_LOG_TEXT_EVENT,
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#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
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//! A input method event
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/** Input method events are created by the input method message and passed to IrrlichtDevice::postEventFromUser.
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Windows: Implemented.
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Linux / Other: Not yet implemented. */
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EET_IMPUT_METHOD_EVENT,
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#endif
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//! A user event with user data.
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//! A user event with user data.
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/** This is not used by Irrlicht and can be used to send user
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/** This is not used by Irrlicht and can be used to send user
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specific data though the system. The Irrlicht 'window handle'
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specific data though the system. The Irrlicht 'window handle'
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@ -153,6 +161,20 @@ namespace irr
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EMBSM_FORCE_32_BIT = 0x7fffffff
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EMBSM_FORCE_32_BIT = 0x7fffffff
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};
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};
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#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
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//! Enumeration for all input method events
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enum EINPUT_METHOD_EVENT
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{
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//! a character from input method.
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EIME_CHAR_INPUT = 0,
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//! change position of composition window
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EIME_CHANGE_POS,
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EIME_FORCE_32_BIT = 0x7fffffff
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}
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#endif
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//! Enumeration for all touch input events
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//! Enumeration for all touch input events
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enum EMULTI_TOUCH_INPUT_EVENT
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enum EMULTI_TOUCH_INPUT_EVENT
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@ -473,7 +495,7 @@ struct SEvent
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AXIS_R, // e.g. rudder, or analog 2 stick 2 top to bottom
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AXIS_R, // e.g. rudder, or analog 2 stick 2 top to bottom
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AXIS_U,
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AXIS_U,
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AXIS_V,
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AXIS_V,
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NUMBER_OF_AXES
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NUMBER_OF_AXES = 32
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};
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};
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/** A bitmap of button states. You can use IsButtonPressed() to
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/** A bitmap of button states. You can use IsButtonPressed() to
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@ -532,6 +554,21 @@ struct SEvent
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s32 UserData2;
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s32 UserData2;
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};
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};
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#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
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struct SInputMethodEvent
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{
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//! Parent window handle for IMM functions (Windows only)
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void* Handle;
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//! Character from Input Method
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wchar_t Char;
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//! Type of input method event
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EINPUT_METHOD_EVENT Event;
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};
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#endif
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EEVENT_TYPE EventType;
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EEVENT_TYPE EventType;
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union
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union
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{
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{
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@ -606,6 +643,14 @@ struct SJoystickInfo
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//! The presence or absence of a hat cannot be determined.
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//! The presence or absence of a hat cannot be determined.
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POV_HAT_UNKNOWN
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POV_HAT_UNKNOWN
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} PovHat;
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} PovHat;
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//! Set if the name of the joystick is useful:
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/** On windows the generic name is useless, since it's always the same
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* indepentent of what joystick is connected ("Microsoft PC-joystick driver").
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* We will try to get a better name from the registry, but if this should
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* fail this flag is set and used by STK. */
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bool HasGenericName;
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}; // struct SJoystickInfo
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}; // struct SJoystickInfo
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