Don't use margins for screen keyboard, because it's easy to misclick space
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@ -125,7 +125,7 @@ void ScreenKeyboard::init()
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{
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{
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const core::dimension2d<u32>& frame_size = irr_driver->getFrameSize();
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const core::dimension2d<u32>& frame_size = irr_driver->getFrameSize();
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int margin = 15;
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int margin = 0;
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int w = int(frame_size.Width * m_percent_width);
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int w = int(frame_size.Width * m_percent_width);
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int h = int(frame_size.Height * m_percent_height);
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int h = int(frame_size.Height * m_percent_height);
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int x = frame_size.Width/2 - w/2;
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int x = frame_size.Width/2 - w/2;
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@ -1786,6 +1786,6 @@ void CGUIEditBox::openScreenKeyboard()
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setTextMarkers(CursorPos, CursorPos);
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setTextMarkers(CursorPos, CursorPos);
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calculateScrollPos();
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calculateScrollPos();
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new GUIEngine::ScreenKeyboard(0.98f, 0.40f, this);
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new GUIEngine::ScreenKeyboard(1.0f, 0.40f, this);
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}
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}
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