Added thunderbird as start referee. Known bugs:
1) Ready, Set, Go is still shown. 2) Orientation of thunderbird is not correct in all cases (esp. in battle mode). git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9822 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
parent
d3d0b87d93
commit
f85556d83a
@ -264,6 +264,8 @@ set( SRCS ${SRCS} src/main.cpp
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src/graphics/post_processing.hpp
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src/graphics/rain.cpp
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src/graphics/rain.hpp
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src/graphics/referee.cpp
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src/graphics/referee.hpp
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src/graphics/shadow.cpp
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src/graphics/shadow.hpp
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src/graphics/skid_marks.cpp
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BIN
data/models/Tex.png
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BIN
data/models/Tex.png
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13
data/models/referee.xml
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13
data/models/referee.xml
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@ -0,0 +1,13 @@
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<?xml version="1.0"?>
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<!-- model: the model filename to load as referee
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{start,end}-rescue-frame: frame numbers for the rescue animation
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{start,end}-start-frame: frame numbers for the start animation, -->
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<referee model="thunderbird.b3d"
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first-rescue-frame="1"
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last-rescue-frame="99"
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first-start-frame="1"
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last-start-frame="26"
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start-offset="-1.5 1 3"
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scale = "0.3 0.3 0.3"
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colors="traffic_light_red.jpg traffic_light_yellow.jpg trafficlight.jpg"
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end-start-frame="100"/>
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BIN
data/models/thunderbird.b3d
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BIN
data/models/thunderbird.b3d
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BIN
data/models/trafficLight.jpg
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data/models/trafficLight.jpg
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BIN
data/models/traffic_light_red.jpg
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data/models/traffic_light_red.jpg
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BIN
data/models/traffic_light_yellow.jpg
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data/models/traffic_light_yellow.jpg
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After Width: | Height: | Size: 7.3 KiB |
@ -94,6 +94,8 @@ supertuxkart_SOURCES = \
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graphics/post_processing.hpp \
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graphics/rain.cpp \
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graphics/rain.hpp \
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graphics/referee.cpp \
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graphics/referee.hpp \
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graphics/shadow.cpp \
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graphics/shadow.hpp \
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graphics/skid_marks.cpp \
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@ -1273,6 +1273,7 @@ void IrrDriver::update(float dt)
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irr_driver->getVideoDriver()->enableMaterial2D();
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RaceGUIBase *rg = world->getRaceGUI();
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rg->update(dt);
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for(unsigned int i=0; i<world->getNumKarts(); i++)
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{
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Kart *kart=world->getKart(i);
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@ -1287,7 +1288,7 @@ void IrrDriver::update(float dt)
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#endif
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kart->getCamera()->activate();
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rg->preRenderCallback(*kart);
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m_scene_manager->drawAll();
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PROFILER_POP_CPU_MARKER();
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192
src/graphics/referee.cpp
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192
src/graphics/referee.cpp
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@ -0,0 +1,192 @@
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// $Id$
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2011 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "graphics/referee.hpp"
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#include "graphics/irr_driver.hpp"
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#include "karts/kart.hpp"
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#include "io/file_manager.hpp"
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#include "io/xml_node.hpp"
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#include "utils/string_utils.hpp"
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int Referee::m_st_first_start_frame = 1;
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int Referee::m_st_last_start_frame = 1;
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int Referee::m_st_first_rescue_frame = 1;
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int Referee::m_st_last_rescue_frame = 1;
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int Referee::m_st_traffic_buffer = -1;
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Vec3 Referee::m_st_start_offset = Vec3(-2, 2, 2);
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Vec3 Referee::m_st_start_rotation = Vec3(0, 180, 0);
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Vec3 Referee::m_st_scale = Vec3(1, 1, 1);
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scene::IAnimatedMesh *Referee::m_st_referee_mesh = NULL;
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video::ITexture *Referee::m_st_traffic_lights[3] = {NULL, NULL, NULL};
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// ----------------------------------------------------------------------------
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/** Loads the static mesh.
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*/
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void Referee::init()
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{
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assert(!m_st_referee_mesh);
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const std::string filename=file_manager->getModelFile("referee.xml");
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if(filename=="")
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{
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printf("Can't find referee.xml, aborting.\n");
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exit(-1);
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}
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XMLNode *node = file_manager->createXMLTree(filename);
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if(!node)
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{
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printf("Can't read XML file referee.xml, aborting.\n");
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exit(-1);
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}
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if(node->getName()!="referee")
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{
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printf("The file referee.xml does not contain a referee"
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"node, aborting.\n");
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}
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std::string model_filename;
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node->get("model", &model_filename);
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m_st_referee_mesh = irr_driver->getAnimatedMesh(
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file_manager->getModelFile(model_filename) );
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if(!m_st_referee_mesh)
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{
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printf("Can't find referee model '%s', aborting.\n", model_filename);
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}
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node->get("first-rescue-frame", &m_st_first_rescue_frame);
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node->get("last-rescue-frame", &m_st_last_rescue_frame );
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node->get("first-start-frame", &m_st_first_start_frame );
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node->get("last-start-frame", &m_st_last_start_frame );
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node->get("start-offset", &m_st_start_offset );
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node->get("scale", &m_st_scale );
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std::vector<std::string> colors;
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node->get("colors", &colors);
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if(colors.size()>3)
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printf("Too many colors for referee defined, "
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"only first three will be used.\n");
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if(colors.size()<3)
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{
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printf("Not enough colors for referee defined, "
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"only first three will be used, aborting.\n");
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exit(-1);
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}
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for(unsigned int i=0; i<3; i++)
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{
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std::string full_path = file_manager->getTextureFile(colors[i]);
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if(full_path.size()==0)
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{
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printf("Can't find texture '%s' for referee, aborting.\n",
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colors[i].c_str());
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exit(-1);
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}
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m_st_traffic_lights[i] = irr_driver->getTexture(full_path);
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}
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for(unsigned int i=0; i<m_st_referee_mesh->getMeshBufferCount(); i++)
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{
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scene::IMeshBuffer *mb = m_st_referee_mesh->getMeshBuffer(i);
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const video::SMaterial &irrMaterial = mb->getMaterial();
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video::ITexture* t=irrMaterial.getTexture(0);
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std::string name=StringUtils::getBasename(t->getName()
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.getInternalName().c_str());
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if(name==colors[0] || name==colors[1] ||name==colors[2] )
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{
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m_st_traffic_buffer = i;
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break;
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}
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}
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} // init
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// ----------------------------------------------------------------------------
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/** Frees the static mesh.
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*/
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void Referee::cleanup()
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{
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irr_driver->removeMeshFromCache(m_st_referee_mesh);
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} // cleanup
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// ----------------------------------------------------------------------------
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/** Creates an instance of the referee, using the static values to initialise
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* it.
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*/
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Referee::Referee()
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{
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assert(m_st_referee_mesh);
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// First add a NULL mesh, then set the material to be read only
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// (this appears to be the only way to get read only materials).
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// This way we only need to adjust the materials in the original
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// mesh. ATM it doesn't make any difference, but if we ever should
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// decide to use more than one referee model at startup we only
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// have to change the textures once, and all models will be in synch.
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m_scene_node = irr_driver->addAnimatedMesh(NULL);
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m_scene_node->setReadOnlyMaterials(true);
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m_scene_node->setMesh(m_st_referee_mesh);
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m_scene_node->grab();
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m_scene_node->setRotation(m_st_start_rotation.toIrrVector());
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m_scene_node->setScale(m_st_scale.toIrrVector());
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m_scene_node->setFrameLoop(m_st_first_start_frame, m_st_last_start_frame);
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} // Referee
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// ----------------------------------------------------------------------------
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Referee::~Referee()
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{
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if(m_scene_node->getParent())
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irr_driver->removeNode(m_scene_node);
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m_scene_node->drop();
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} // ~Referee
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// ----------------------------------------------------------------------------
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/** Make sure that this referee is attached to the scene graph. This is used
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* for the start referee, which is removed from scene graph once the ready-
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* set-go phase is over (it is kept in case of a restart of the race).
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*/
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void Referee::attachToSceneNode()
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{
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if(!m_scene_node->getParent())
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m_scene_node->setParent(irr_driver->getSceneManager()
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->getRootSceneNode());
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} // attachToSceneNode
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// ----------------------------------------------------------------------------
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/** Removes the referee's scene node from the scene graph, but still keeps
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* the scene node in memory. This is used for the start referee, so that
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* it is quickly available in case of a restart.
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*/
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void Referee::removeFromSceneGraph()
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{
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if(!isAttached())
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irr_driver->removeNode(m_scene_node);
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} // removeFromSceneGraph
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// ----------------------------------------------------------------------------
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/** Selects one of the states 'ready', 'set', or 'go' to be displayed by
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* the referee.
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* \param rsg 0=ready, 1=set, 2=go.
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*/
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void Referee::selectReadySetGo(int rsg)
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{
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if(m_st_traffic_buffer<0) return;
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video::SMaterial &m = m_scene_node->getMesh()->getMeshBuffer(m_st_traffic_buffer)->getMaterial();
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m.setTexture(0, m_st_traffic_lights[rsg]);
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} // selectReadySetGo
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96
src/graphics/referee.hpp
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96
src/graphics/referee.hpp
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// $Id$
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2011 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_REFEREE_HPP
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#define HEADER_REFEREE_HPP
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#include "irrlicht.h"
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using namespace irr;
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#include "utils/vec3.hpp"
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class Kart;
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/**
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* \ingroup graphics
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* This implements the referee, a character that is displayed at the start
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* of the race holding a 'ready-set-go' traffic light (or so)
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*/
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class Referee
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{
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private:
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/** The static mesh, which is loaded from a static function and shared
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* between all instances. */
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static scene::IAnimatedMesh *m_st_referee_mesh;
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/** The three textures to use for ready, set, go. */
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static video::ITexture *m_st_traffic_lights[3];
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/** Which mesh buffer to use to show the traffic light texture. */
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static int m_st_traffic_buffer;
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/** Start frame of start animation. */
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static int m_st_first_start_frame;
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/** End frame of start animation. */
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static int m_st_last_start_frame;
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/** Start frame of rescue animation. */
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static int m_st_first_rescue_frame;
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/** End frame of rescue animation. */
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static int m_st_last_rescue_frame;
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/** The position the referee should be shown relative to the kart
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* when starting the race. */
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static Vec3 m_st_start_offset;
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/** Scaling to be applied to the referee. */
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static Vec3 m_st_scale;
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/** A rotation to be applied to the referee before displaying it. */
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static Vec3 m_st_start_rotation;
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/** The scene node for an instance of the referee. */
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scene::IAnimatedMeshSceneNode *m_scene_node;
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public:
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Referee();
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~Referee();
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void selectReadySetGo(int rsg);
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void attachToSceneNode();
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static void init();
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static void cleanup();
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void removeFromSceneGraph();
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// ------------------------------------------------------------------------
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/** Moves the referee to the specified position. */
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void setPosition(const Vec3 &xyz)
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{m_scene_node->setPosition(xyz.toIrrVector()); }
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// ------------------------------------------------------------------------
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/** Returns true if this referee is attached to the scene graph. */
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bool isAttached() const {return m_scene_node->getParent()!=NULL;}
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// ------------------------------------------------------------------------
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/** Returns the graphical offset the referee should be drawn at at the
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* start of a race. */
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static const Vec3& getStartOffset() {return m_st_start_offset; }
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}; // Referee
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#endif
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/* EOF */
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@ -618,6 +618,7 @@ namespace GUIEngine
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#include "guiengine/skin.hpp"
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#include "guiengine/widget.hpp"
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#include "modes/world.hpp"
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#include "states_screens/race_gui_base.hpp"
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using namespace irr::gui;
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using namespace irr::video;
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@ -754,6 +754,10 @@
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RelativePath="..\..\graphics\rain.cpp"
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>
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</File>
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<File
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RelativePath="..\..\graphics\referee.cpp"
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>
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</File>
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<File
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RelativePath="..\..\graphics\shadow.cpp"
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>
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@ -1844,6 +1848,10 @@
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RelativePath="..\..\graphics\rain.hpp"
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>
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</File>
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<File
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RelativePath="..\..\graphics\referee.hpp"
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>
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</File>
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<File
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RelativePath="..\..\graphics\shadow.hpp"
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>
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@ -55,6 +55,7 @@
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#include "graphics/hardware_skinning.hpp"
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#include "graphics/irr_driver.hpp"
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#include "graphics/material_manager.hpp"
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#include "graphics/referee.hpp"
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#include "guiengine/engine.hpp"
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#include "input/input_manager.hpp"
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#include "input/device_manager.hpp"
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@ -863,7 +864,6 @@ void initRest()
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attachment_manager = new AttachmentManager ();
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highscore_manager = new HighscoreManager ();
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network_manager = new NetworkManager ();
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KartPropertiesManager::addKartSearchDir(
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file_manager->getAddonsFile("karts"));
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track_manager->addTrackSearchDir(
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@ -888,9 +888,6 @@ void initRest()
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race_manager->setMajorMode (RaceManager::MAJOR_MODE_SINGLE);
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race_manager->setMinorMode (RaceManager::MINOR_MODE_NORMAL_RACE);
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race_manager->setDifficulty((RaceManager::Difficulty)(int)UserConfigParams::m_difficulty);
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// race_manager->setDifficulty(RaceManager::RD_HARD);
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//menu_manager= new MenuManager();
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} // initRest
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@ -903,6 +900,7 @@ void cleanSuperTuxKart()
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network_http->stopNetworkThread();
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//delete in reverse order of what they were created in.
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//see InitTuxkart()
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Referee::cleanup();
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if(race_manager) delete race_manager;
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if(network_http) delete network_http;
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if(news_manager) delete news_manager;
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@ -989,6 +987,7 @@ int main(int argc, char *argv[] )
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// implementation) make the temporary materials permanent anyway.
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material_manager->addSharedMaterial(materials_file);
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}
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Referee::init();
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powerup_manager -> loadAllPowerups ();
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item_manager -> loadDefaultItems();
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|
@ -163,8 +163,9 @@ void World::init()
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powerup_manager->updateWeightsForRace(num_karts);
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// erase messages left over
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RaceGUIBase* m = World::getWorld()->getRaceGUI();
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if (m) m->clearAllMessages();
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RaceGUIBase* rg = World::getWorld()->getRaceGUI();
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rg->init();
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if (rg) rg->clearAllMessages();
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} // init
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//-----------------------------------------------------------------------------
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@ -830,7 +831,7 @@ void World::restartRace()
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{
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// If m_saved_race_gui is set, it means that the restart was done
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// when the race result gui was being shown. In this case restore the
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// race gui (not that the race result gui is cached and so never really
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// race gui (note that the race result gui is cached and so never really
|
||||
// destroyed).
|
||||
if(m_saved_race_gui)
|
||||
{
|
||||
@ -838,6 +839,7 @@ void World::restartRace()
|
||||
m_saved_race_gui = NULL;
|
||||
}
|
||||
|
||||
m_race_gui->restartRace();
|
||||
m_race_gui->clearAllMessages();
|
||||
|
||||
m_schedule_pause = false;
|
||||
|
@ -188,7 +188,9 @@ void WorldStatus::update(const float dt)
|
||||
music_manager->startMusic(music_manager->getCurrentMusic());
|
||||
|
||||
if(m_auxiliary_timer>3.0f) // how long to display the 'go' message
|
||||
{
|
||||
m_phase=MUSIC_PHASE;
|
||||
}
|
||||
|
||||
m_auxiliary_timer += dt;
|
||||
|
||||
|
@ -35,6 +35,7 @@
|
||||
#include "graphics/irr_driver.hpp"
|
||||
#include "graphics/material.hpp"
|
||||
#include "graphics/material_manager.hpp"
|
||||
#include "graphics/referee.hpp"
|
||||
#include "guiengine/scalable_font.hpp"
|
||||
#include "io/file_manager.hpp"
|
||||
#include "items/attachment_manager.hpp"
|
||||
@ -80,13 +81,56 @@ RaceGUIBase::RaceGUIBase()
|
||||
//I18N: When some GlobalPlayerIcons are hidden, write "Top 10" to show it
|
||||
m_string_top = _("Top %i");
|
||||
|
||||
|
||||
m_referee = NULL;
|
||||
} // RaceGUIBase
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** This is a second initialisation call (after the constructor) for the race
|
||||
* gui. This is called after the world has been initialised, e.g. all karts
|
||||
* do exist (while the constructor is called before the karts are created).
|
||||
* In the base gui this is used to initialise the referee data (which needs
|
||||
* the start positions of the karts).
|
||||
*/
|
||||
|
||||
void RaceGUIBase::init()
|
||||
{
|
||||
// While we actually only need the positions for local players,
|
||||
// we add all karts, since it's easier to get a world kart id from
|
||||
// the kart then the local player id (and it avoids problems in
|
||||
// profile mode where there might be a camera, but no player).
|
||||
for(unsigned int i=0; i<race_manager->getNumberOfKarts(); i++)
|
||||
{
|
||||
const Kart *kart = World::getWorld()->getKart(i);
|
||||
m_referee_pos.push_back(kart->getTrans()(Referee::getStartOffset()));
|
||||
}
|
||||
|
||||
m_referee = new Referee();
|
||||
|
||||
// Do everything else required at a race restart as well, esp.
|
||||
// resetting the height of the referee.
|
||||
restartRace();
|
||||
} // init
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** This is called when restarting a race. In the race gui base it resets
|
||||
* height of the referee, so that it can start flying down again.
|
||||
*/
|
||||
void RaceGUIBase::restartRace()
|
||||
{
|
||||
m_referee_height = 10.0f;
|
||||
m_referee->attachToSceneNode();
|
||||
} // restartRace
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** The destructor removes the marker texture and the referee scene node.
|
||||
*/
|
||||
RaceGUIBase::~RaceGUIBase()
|
||||
{
|
||||
irr_driver->removeTexture(m_marker);
|
||||
|
||||
// If the referee is currently being shown,
|
||||
// remove it from the scene graph.
|
||||
delete m_referee;
|
||||
} // ~RaceGUIBase
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -308,6 +352,11 @@ void RaceGUIBase::cleanupMessages(const float dt)
|
||||
} // cleanupMessages
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Draws the powerup icons on the screen (called once for each player).
|
||||
* \param kart The kart for which to draw the powerup icons.
|
||||
* \param viewport The viewport into which to draw the icons.
|
||||
* \param scaling The scaling to use when draing the icons.
|
||||
*/
|
||||
void RaceGUIBase::drawPowerupIcons(const Kart* kart,
|
||||
const core::recti &viewport,
|
||||
const core::vector2df &scaling)
|
||||
@ -353,6 +402,60 @@ void RaceGUIBase::renderGlobal(float dt)
|
||||
|
||||
} // renderGlobal
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** Update, called once per frame. This updates the height of the referee
|
||||
* (to create a flying down animation).
|
||||
* \param dt Time step size.
|
||||
*/
|
||||
void RaceGUIBase::update(float dt)
|
||||
{
|
||||
// E.g. a race result gui does not have a referee
|
||||
if(m_referee)
|
||||
{
|
||||
World *world = World::getWorld();
|
||||
// During GO move the referee up again
|
||||
if(world->getPhase()==World::SETUP_PHASE)
|
||||
{
|
||||
m_referee_height = 10.0f;
|
||||
m_referee->selectReadySetGo(0); // set red color
|
||||
}
|
||||
else if(world->getPhase()==World::GO_PHASE)
|
||||
{
|
||||
m_referee_height += dt*5.0f;
|
||||
m_referee->selectReadySetGo(2);
|
||||
}
|
||||
else if(world->getPhase()==World::TRACK_INTRO_PHASE)
|
||||
{
|
||||
m_referee->selectReadySetGo(0); // set red color
|
||||
m_referee_height -= dt*5.0f;
|
||||
if(m_referee_height<0)
|
||||
m_referee_height = 0;
|
||||
}
|
||||
else if(world->isStartPhase()) // must be ready or set now
|
||||
{
|
||||
m_referee_height = 0;
|
||||
m_referee->selectReadySetGo(world->getPhase()==World::SET_PHASE
|
||||
? 1 : 0);
|
||||
}
|
||||
else if(m_referee->isAttached()) // race phase:
|
||||
{
|
||||
m_referee->removeFromSceneGraph();
|
||||
}
|
||||
} // if referee node
|
||||
} // update
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** This function is called just before rendering the view for each kart. This
|
||||
* is used here to display the referee during the ready-set-go phase.
|
||||
* \param kart The kart whose view is rendered next.
|
||||
*/
|
||||
void RaceGUIBase::preRenderCallback(const Kart &kart)
|
||||
{
|
||||
Vec3 xyz = m_referee_pos[kart.getWorldKartId()];
|
||||
xyz.setY(xyz.getY()+m_referee_height);
|
||||
m_referee->setPosition(xyz);
|
||||
} // preRenderCallback
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
void RaceGUIBase::renderPlayerView(const Kart *kart)
|
||||
{
|
||||
@ -862,4 +965,3 @@ void RaceGUIBase::drawGlobalPlayerIcons(const KartIconDisplayInfo* info,
|
||||
|
||||
} //next position
|
||||
} // drawGlobalPlayerIcons
|
||||
|
||||
|
@ -30,12 +30,15 @@
|
||||
namespace irr
|
||||
{
|
||||
namespace video { class ITexture; struct S3DVertex; }
|
||||
namespace scene { class IAnimatedMeshSceneNode; }
|
||||
}
|
||||
using namespace irr;
|
||||
|
||||
#include "utils/vec3.hpp"
|
||||
|
||||
class Kart;
|
||||
class Material;
|
||||
class Referee;
|
||||
|
||||
/**
|
||||
* \brief An abstract base class for the two race guis (race_gui and
|
||||
@ -124,6 +127,17 @@ private:
|
||||
/** Translated string 'Top %d' displayed every frame. */
|
||||
core::stringw m_string_top;
|
||||
|
||||
/** The position of the referee for all karts. */
|
||||
std::vector<Vec3> m_referee_pos;
|
||||
|
||||
/** The height of the referee. This is used to make the referee fly
|
||||
* into view. This is the same Y-offset for all karts, so only a
|
||||
* single value needs to be used. */
|
||||
float m_referee_height;
|
||||
|
||||
/** The referee scene node. */
|
||||
Referee *m_referee;
|
||||
|
||||
|
||||
protected:
|
||||
/** Material for the 'plunger in the face' texture. */
|
||||
@ -153,7 +167,6 @@ protected:
|
||||
void drawPowerupIcons (const Kart* kart,
|
||||
const core::recti &viewport,
|
||||
const core::vector2df &scaling);
|
||||
|
||||
void drawGlobalMusicDescription();
|
||||
void drawGlobalReadySetGo ();
|
||||
|
||||
@ -176,6 +189,8 @@ public:
|
||||
RaceGUIBase();
|
||||
virtual ~RaceGUIBase();
|
||||
virtual void renderGlobal(float dt);
|
||||
virtual void init();
|
||||
virtual void restartRace();
|
||||
virtual void renderPlayerView(const Kart *kart);
|
||||
virtual void addMessage(const irr::core::stringw &m, const Kart *kart,
|
||||
float time,
|
||||
@ -183,9 +198,13 @@ public:
|
||||
video::SColor(255, 255, 0, 255),
|
||||
bool important=true,
|
||||
bool big_font=false);
|
||||
virtual void update(float dt);
|
||||
virtual void preRenderCallback(const Kart &kart);
|
||||
// ------------------------------------------------------------------------
|
||||
/** Returns the size of the texture on which to render the minimap to. */
|
||||
virtual const core::dimension2du
|
||||
getMiniMapSize() const = 0;
|
||||
// ------------------------------------------------------------------------
|
||||
virtual void clearAllMessages() { m_messages.clear(); }
|
||||
|
||||
/** Set the flag that a lightning should be shown. */
|
||||
|
Loading…
Reference in New Issue
Block a user