Remove unneeded skinned mesh shader for road blending shader
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@ -1,8 +1,7 @@
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<spshader>
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<shader-info name="roadBlending" fallback-shader="solid" use-tangents="Y"/>
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<first-pass vertex-shader="sp_pass.vert"
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fragment-shader="sp_road_blending.frag"
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skinned-mesh-shader="sp_skinning.vert">
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fragment-shader="sp_road_blending.frag">
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</first-pass>
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<!--
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<shadow-pass vertex-shader="sp_shadow.vert"
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