Remove unneeded skinned mesh shader for road blending shader
This commit is contained in:
parent
63bb6a467b
commit
f8323b9ad1
@ -1,8 +1,7 @@
|
|||||||
<spshader>
|
<spshader>
|
||||||
<shader-info name="roadBlending" fallback-shader="solid" use-tangents="Y"/>
|
<shader-info name="roadBlending" fallback-shader="solid" use-tangents="Y"/>
|
||||||
<first-pass vertex-shader="sp_pass.vert"
|
<first-pass vertex-shader="sp_pass.vert"
|
||||||
fragment-shader="sp_road_blending.frag"
|
fragment-shader="sp_road_blending.frag">
|
||||||
skinned-mesh-shader="sp_skinning.vert">
|
|
||||||
</first-pass>
|
</first-pass>
|
||||||
<!--
|
<!--
|
||||||
<shadow-pass vertex-shader="sp_shadow.vert"
|
<shadow-pass vertex-shader="sp_shadow.vert"
|
||||||
|
Loading…
Reference in New Issue
Block a user