Remove unneeded skinned mesh shader for road blending shader

This commit is contained in:
Benau 2018-04-19 11:49:38 +08:00
parent 63bb6a467b
commit f8323b9ad1

View File

@ -1,8 +1,7 @@
<spshader> <spshader>
<shader-info name="roadBlending" fallback-shader="solid" use-tangents="Y"/> <shader-info name="roadBlending" fallback-shader="solid" use-tangents="Y"/>
<first-pass vertex-shader="sp_pass.vert" <first-pass vertex-shader="sp_pass.vert"
fragment-shader="sp_road_blending.frag" fragment-shader="sp_road_blending.frag">
skinned-mesh-shader="sp_skinning.vert">
</first-pass> </first-pass>
<!-- <!--
<shadow-pass vertex-shader="sp_shadow.vert" <shadow-pass vertex-shader="sp_shadow.vert"