Factorize Unlit material
This commit is contained in:
parent
555b2c433c
commit
f723a764fc
@ -670,11 +670,8 @@ void IrrDriver::renderSolidSecondPass()
|
||||
ListDefaultTangentSM::Arguments.clear();
|
||||
ListAlphaRefSM::Arguments.clear();
|
||||
ListSphereMapSM::Arguments.clear();
|
||||
GroupedSM<SM_DEFAULT_TANGENT>::reset();
|
||||
GroupedSM<SM_ALPHA_REF_TEXTURE>::reset();
|
||||
GroupedSM<SM_SPHEREMAP>::reset();
|
||||
ListUnlitSM::Arguments.clear();
|
||||
GroupedSM<SM_SPLATTING>::reset();
|
||||
GroupedSM<SM_UNLIT>::reset();
|
||||
GroupedSM<SM_DETAILS>::reset();
|
||||
setTexture(0, m_rtts->getRenderTarget(RTT_TMP1), GL_NEAREST, GL_NEAREST);
|
||||
setTexture(1, m_rtts->getRenderTarget(RTT_TMP2), GL_NEAREST, GL_NEAREST);
|
||||
@ -689,33 +686,13 @@ void IrrDriver::renderSolidSecondPass()
|
||||
renderMeshes2ndPass<MeshShader::ObjectPass2Shader, video::EVT_TANGENTS>(ListDefaultTangentSM::Arguments);
|
||||
renderMeshes2ndPass<MeshShader::ObjectRefPass2Shader, video::EVT_STANDARD>(ListAlphaRefSM::Arguments);
|
||||
renderMeshes2ndPass<MeshShader::SphereMapShader, video::EVT_STANDARD>(ListSphereMapSM::Arguments);
|
||||
renderMeshes2ndPass<MeshShader::ObjectUnlitShader, video::EVT_STANDARD>(ListUnlitSM::Arguments);
|
||||
|
||||
glUseProgram(MeshShader::SplattingShader::Program);
|
||||
glBindVertexArray(getVAO(EVT_2TCOORDS));
|
||||
for (unsigned i = 0; i < GroupedSM<SM_SPLATTING>::MeshSet.size(); i++)
|
||||
drawSplatting(*GroupedSM<SM_SPLATTING>::MeshSet[i], GroupedSM<SM_SPLATTING>::MVPSet[i]);
|
||||
|
||||
glUseProgram(MeshShader::ObjectUnlitShader::Program);
|
||||
glBindVertexArray(getVAO(EVT_STANDARD));
|
||||
for (unsigned i = 0; i < GroupedSM<SM_UNLIT>::MeshSet.size(); i++)
|
||||
{
|
||||
GLMesh &mesh = *GroupedSM<SM_UNLIT>::MeshSet[i];
|
||||
assert(mesh.VAOType == EVT_STANDARD);
|
||||
compressTexture(mesh.textures[0], true);
|
||||
setTexture(MeshShader::ObjectUnlitShader::TU_tex, getTextureGLuint(mesh.textures[0]), GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, true);
|
||||
if (irr_driver->getLightViz())
|
||||
{
|
||||
GLint swizzleMask[] = { GL_ONE, GL_ONE, GL_ONE, GL_ALPHA };
|
||||
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
|
||||
}
|
||||
else
|
||||
{
|
||||
GLint swizzleMask[] = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA };
|
||||
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
|
||||
}
|
||||
draw<MeshShader::ObjectUnlitShader>(&mesh, GroupedSM<SM_UNLIT>::MVPSet[i]);
|
||||
}
|
||||
|
||||
glUseProgram(MeshShader::DetailledObjectPass2Shader::Program);
|
||||
glBindVertexArray(getVAO(EVT_2TCOORDS));
|
||||
for (unsigned i = 0; i < GroupedSM<SM_DETAILS>::MeshSet.size(); i++)
|
||||
|
@ -185,9 +185,7 @@ void STKAnimatedMesh::render()
|
||||
|
||||
for_in (mesh, ShadedMesh[SM_UNLIT])
|
||||
{
|
||||
GroupedSM<SM_UNLIT>::MeshSet.push_back(mesh);
|
||||
GroupedSM<SM_UNLIT>::MVPSet.push_back(AbsoluteTransformation);
|
||||
GroupedSM<SM_UNLIT>::TIMVSet.push_back(invmodel);
|
||||
ListUnlitSM::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation));
|
||||
}
|
||||
|
||||
for_in(mesh, ShadedMesh[SM_DETAILS])
|
||||
|
@ -523,3 +523,4 @@ std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4> > ListDefaultStan
|
||||
std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4> > ListDefaultTangentSM::Arguments;
|
||||
std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4> > ListAlphaRefSM::Arguments;
|
||||
std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4, video::SColorf> > ListSphereMapSM::Arguments;
|
||||
std::vector<std::tuple<GLMesh *, core::matrix4> > ListUnlitSM::Arguments;
|
@ -133,6 +133,12 @@ public:
|
||||
static std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4, video::SColorf> > Arguments;
|
||||
};
|
||||
|
||||
class ListUnlitSM
|
||||
{
|
||||
public:
|
||||
static std::vector<std::tuple<GLMesh *, core::matrix4> > Arguments;
|
||||
};
|
||||
|
||||
template<enum ShadedMaterial T>
|
||||
class GroupedSM
|
||||
{
|
||||
|
@ -370,9 +370,7 @@ void STKMeshSceneNode::render()
|
||||
|
||||
for_in(mesh, ShadedMesh[SM_UNLIT])
|
||||
{
|
||||
GroupedSM<SM_UNLIT>::MeshSet.push_back(mesh);
|
||||
GroupedSM<SM_UNLIT>::MVPSet.push_back(AbsoluteTransformation);
|
||||
GroupedSM<SM_UNLIT>::TIMVSet.push_back(invmodel);
|
||||
ListUnlitSM::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation));
|
||||
}
|
||||
|
||||
for_in(mesh, ShadedMesh[SM_DETAILS])
|
||||
|
Loading…
Reference in New Issue
Block a user