Minor cosmetic changes only.
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6e79f90166
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@ -1835,26 +1835,33 @@ void Kart::crashed(const Material *m, const Vec3 &normal)
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}
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}
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else if (m->getCollisionReaction() == Material::PUSH_BACK)
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else if (m->getCollisionReaction() == Material::PUSH_BACK)
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{
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{
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if (m_bounce_back_time <= 0.2f) // this variable is sometimes set to 0.1 somewhere else
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// This variable is set to 0.2 in case of a kart-terrain collision
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if (m_bounce_back_time <= 0.2f)
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{
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{
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btVector3 push = m_body->getLinearVelocity().normalized();
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btVector3 push = m_body->getLinearVelocity().normalized();
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push[1] = 0.1f;
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push[1] = 0.1f;
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m_body->applyCentralImpulse( -4000.0f*push );
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m_body->applyCentralImpulse( -4000.0f*push );
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m_bounce_back_time = 2.0f;
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m_bounce_back_time = 2.0f;
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core::stringw msg = _("You need more points\nto enter this challenge!\nCheck the minimap for\navailable challenges.");
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core::stringw msg = _("You need more points\n"
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std::vector<core::stringw> parts = StringUtils::split(msg, '\n', false);
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"to enter this challenge!\n"
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"Check the minimap for\n"
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"available challenges.");
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std::vector<core::stringw> parts =
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StringUtils::split(msg, '\n', false);
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// For now, until we have scripting, special-case the overworld... (TODO)
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// For now, until we have scripting, special-case
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// the overworld... (TODO)
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if (dynamic_cast<OverWorld*>(World::getWorld()) != NULL)
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if (dynamic_cast<OverWorld*>(World::getWorld()) != NULL)
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{
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{
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SFXManager::get()->quickSound("forcefield");
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SFXManager::get()->quickSound("forcefield");
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for (unsigned int n = 0; n < parts.size(); n++)
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for (unsigned int n = 0; n < parts.size(); n++)
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{
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{
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World::getWorld()->getRaceGUI()->addMessage(parts[n], NULL, 4.0f,
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World::getWorld()->getRaceGUI()
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video::SColor(255, 255,255,255),
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->addMessage(parts[n], NULL, 4.0f,
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true, true);
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video::SColor(255, 255,255,255),
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true, true);
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} // for n<parts.size()
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} // for n<parts.size()
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} // if world exist
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} // if world exist
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} // if m_bounce_back_time <= 0.2f
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} // if m_bounce_back_time <= 0.2f
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