Clean up particle .xml
Remove unsupported entries, notice that particles now are auto- faded out by lifetime Also remove flips that are not visible at all
This commit is contained in:
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998b11ed51
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@ -26,7 +26,4 @@
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<color min="50 50 50"
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<color min="50 50 50"
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max="100 100 100" />
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max="100 100 100" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="1000" />
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</particles>
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</particles>
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@ -25,11 +25,7 @@
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<color min="40 40 255"
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<color min="40 40 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="100" />
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<wind speed="0.16"
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<wind flips="Y" />
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flips="Y" />
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</particles>
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</particles>
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@ -25,11 +25,7 @@
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<color min="40 40 255"
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<color min="40 40 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="100" />
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<wind speed="0.16"
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<wind flips="Y" />
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flips="Y" />
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</particles>
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</particles>
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@ -26,7 +26,4 @@
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 255 255" />
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max="255 255 255" />
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<fadeout time="3000" />
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</particles>
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</particles>
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@ -26,8 +26,5 @@
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="800" />
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</particles>
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</particles>
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@ -26,8 +26,5 @@
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="800" />
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</particles>
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</particles>
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@ -26,8 +26,5 @@
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="800" />
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</particles>
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</particles>
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@ -24,6 +24,4 @@
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 255 255" />
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max="255 255 255" />
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<fadeout time="300" />
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</particles>
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</particles>
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@ -26,7 +26,4 @@
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<color min="0 0 0"
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<color min="0 0 0"
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max="255 255 255" />
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max="255 255 255" />
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<fadeout time="5000" />
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</particles>
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</particles>
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@ -26,7 +26,4 @@
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<color min="0 0 0"
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<color min="0 0 0"
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max="255 255 255" />
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max="255 255 255" />
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<fadeout time="2000" />
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</particles>
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</particles>
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@ -26,7 +26,4 @@
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<color min="0 0 0"
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<color min="0 0 0"
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max="255 255 255" />
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max="255 255 255" />
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<fadeout time="5000" />
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</particles>
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</particles>
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@ -25,11 +25,7 @@
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<color min="40 40 255"
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<color min="40 40 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="100" />
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<wind speed="0.16"
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<wind flips="Y" />
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flips="Y" />
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</particles>
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</particles>
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@ -26,8 +26,5 @@
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 0 0" />
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max="255 0 0" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="50" />
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</particles>
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</particles>
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@ -26,8 +26,5 @@
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 0 0" />
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max="255 0 0" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="50" />
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</particles>
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</particles>
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@ -27,9 +27,5 @@
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<color min="40 40 255"
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<color min="40 40 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="100" />
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</particles>
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</particles>
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@ -25,11 +25,5 @@
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<color min="40 40 255"
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<color min="40 40 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="100" />
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<wind speed="0.16"
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flips="Y" />
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</particles>
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</particles>
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@ -26,7 +26,4 @@
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<color min="0 0 0"
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<color min="0 0 0"
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max="255 255 255" />
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max="255 255 255" />
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<fadeout time="5000" />
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</particles>
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</particles>
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@ -26,7 +26,4 @@
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<color min="0 0 0"
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<color min="0 0 0"
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max="255 255 255" />
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max="255 255 255" />
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<fadeout time="5000" />
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</particles>
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</particles>
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@ -27,9 +27,5 @@
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<color min="40 40 255"
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<color min="40 40 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="1000" />
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</particles>
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</particles>
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@ -26,7 +26,4 @@
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<color min="0 0 0"
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<color min="0 0 0"
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max="255 255 255" />
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max="255 255 255" />
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<fadeout time="500" />
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</particles>
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</particles>
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@ -26,7 +26,4 @@
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 255 255" />
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max="255 255 255" />
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<fadeout time="3000" />
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</particles>
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</particles>
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@ -18,7 +18,7 @@
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<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
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<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
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<lifetime min="1000"
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<lifetime min="1000"
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max="1500" />
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max="1500" />
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<!-- Size of the particles -->
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<!-- Size of the particles -->
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<size min="0.08"
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<size min="0.08"
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max="0.15"
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max="0.15"
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@ -27,11 +27,5 @@
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<color min="40 40 255"
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<color min="40 40 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="100" />
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<wind speed="0.16"
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flips="Y" />
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</particles>
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</particles>
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@ -25,11 +25,5 @@
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<color min="40 40 255"
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<color min="40 40 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="100" />
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<wind speed="0.16"
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flips="Y" />
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</particles>
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</particles>
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@ -26,8 +26,5 @@
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="1000" />
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</particles>
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</particles>
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<color min="255 255 255"
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<color min="255 255 255"
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max="0 0 0" />
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max="0 0 0" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="500" />
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</particles>
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</particles>
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@ -23,8 +23,5 @@
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="75" />
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</particles>
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</particles>
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="50" />
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</particles>
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</particles>
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@ -32,9 +32,4 @@
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="750" />
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<gravity strength="-0.01"
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only-force-time="500" />
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</particles>
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</particles>
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="100" />
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</particles>
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</particles>
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="5" />
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</particles>
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</particles>
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="5" />
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</particles>
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</particles>
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="500" />
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</particles>
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</particles>
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="500" />
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</particles>
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</particles>
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="500" />
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</particles>
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</particles>
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="500" />
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</particles>
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</particles>
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="500" />
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</particles>
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</particles>
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="100" />
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<wind speed="0.16"
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<wind flips="Y" />
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flips="Y" />
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</particles>
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</particles>
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="500" />
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</particles>
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</particles>
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="500" />
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<gravity strength="-0.01"
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only-force-time="1000" />
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</particles>
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</particles>
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 255 255" />
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="500" />
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<gravity strength="-0.01"
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only-force-time="1000" />
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</particles>
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</particles>
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<color min="255 255 255"
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<color min="255 255 255"
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max="255 255 255" />
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max="255 255 255" />
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<fadeout time="5000" />
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</particles>
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</particles>
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<color min="255 255 255"
|
<color min="255 255 255"
|
||||||
max="255 255 255" />
|
max="255 255 255" />
|
||||||
|
|
||||||
<!-- How much time in milliseconds before the particle is fully faded out -->
|
|
||||||
<fadeout time="100" />
|
|
||||||
|
|
||||||
</particles>
|
</particles>
|
||||||
|
@ -48,15 +48,10 @@ ParticleKind::ParticleKind(const std::string &file)
|
|||||||
m_velocity_x = 0.001f;
|
m_velocity_x = 0.001f;
|
||||||
m_velocity_y = 0.001f;
|
m_velocity_y = 0.001f;
|
||||||
m_velocity_z = 0.001f;
|
m_velocity_z = 0.001f;
|
||||||
m_gravity_strength = 0.0f;
|
|
||||||
m_fade_away_start = -1.0f;
|
|
||||||
m_fade_away_end = -1.0f;
|
|
||||||
m_force_lost_to_gravity_time = 1000;
|
|
||||||
m_emission_decay_rate = 0;
|
m_emission_decay_rate = 0;
|
||||||
m_has_scale_affector = false;
|
m_has_scale_affector = false;
|
||||||
m_scale_affector_factor_x = 0.0f;
|
m_scale_affector_factor_x = 0.0f;
|
||||||
m_scale_affector_factor_y = 0.0f;
|
m_scale_affector_factor_y = 0.0f;
|
||||||
m_wind_speed = 0;
|
|
||||||
m_flips = false;
|
m_flips = false;
|
||||||
m_vertical_particles = false;
|
m_vertical_particles = false;
|
||||||
m_randomize_initial_y = false;
|
m_randomize_initial_y = false;
|
||||||
@ -196,35 +191,6 @@ ParticleKind::ParticleKind(const std::string &file)
|
|||||||
color->get("max", &m_max_start_color);
|
color->get("max", &m_max_start_color);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------
|
|
||||||
|
|
||||||
const XMLNode* fadeout = xml->getNode("fadeout");
|
|
||||||
if (fadeout != NULL)
|
|
||||||
{
|
|
||||||
fadeout->get("time", &m_fadeout_time);
|
|
||||||
}
|
|
||||||
|
|
||||||
//std::cout << "m_fadeout_time = " << m_fadeout_time << "\n";
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------
|
|
||||||
|
|
||||||
const XMLNode* gravity = xml->getNode("gravity");
|
|
||||||
if (gravity != NULL)
|
|
||||||
{
|
|
||||||
gravity->get("strength", &m_gravity_strength);
|
|
||||||
gravity->get("only-force-time", &m_force_lost_to_gravity_time);
|
|
||||||
}
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------
|
|
||||||
|
|
||||||
const XMLNode* fadeaway = xml->getNode("fade-away");
|
|
||||||
if (fadeaway != NULL)
|
|
||||||
{
|
|
||||||
fadeaway->get("start", &m_fade_away_start);
|
|
||||||
fadeaway->get("end", &m_fade_away_end);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------
|
// ------------------------------------------------------------------------
|
||||||
|
|
||||||
const XMLNode* materials = xml->getNode("materials");
|
const XMLNode* materials = xml->getNode("materials");
|
||||||
@ -239,7 +205,6 @@ ParticleKind::ParticleKind(const std::string &file)
|
|||||||
const XMLNode* wind = xml->getNode("wind");
|
const XMLNode* wind = xml->getNode("wind");
|
||||||
if (wind != NULL)
|
if (wind != NULL)
|
||||||
{
|
{
|
||||||
wind->get("speed", &m_wind_speed);
|
|
||||||
wind->get("flips", &m_flips);
|
wind->get("flips", &m_flips);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -69,26 +69,14 @@ private:
|
|||||||
video::SColor m_min_start_color;
|
video::SColor m_min_start_color;
|
||||||
video::SColor m_max_start_color;
|
video::SColor m_max_start_color;
|
||||||
|
|
||||||
/** Strength of gravity, not sure what the units are. Make it 0 to disable */
|
|
||||||
float m_gravity_strength;
|
|
||||||
|
|
||||||
/** Time it takes for gravity to completely replace the emission force */
|
|
||||||
int m_force_lost_to_gravity_time;
|
|
||||||
|
|
||||||
/** For box emitters only */
|
/** For box emitters only */
|
||||||
float m_box_x, m_box_y, m_box_z;
|
float m_box_x, m_box_y, m_box_z;
|
||||||
|
|
||||||
/** For sphere emitters only */
|
/** For sphere emitters only */
|
||||||
float m_sphere_radius;
|
float m_sphere_radius;
|
||||||
|
|
||||||
/** Distance from camera at which particles start fading out, or negative if disabled */
|
|
||||||
float m_fade_away_start, m_fade_away_end;
|
|
||||||
|
|
||||||
int m_emission_decay_rate;
|
int m_emission_decay_rate;
|
||||||
|
|
||||||
/** Wind. < 0.01 if disabled. */
|
|
||||||
float m_wind_speed;
|
|
||||||
|
|
||||||
bool m_flips;
|
bool m_flips;
|
||||||
|
|
||||||
std::string m_name;
|
std::string m_name;
|
||||||
@ -147,15 +135,6 @@ public:
|
|||||||
float getVelocityY () const { return m_velocity_y; }
|
float getVelocityY () const { return m_velocity_y; }
|
||||||
float getVelocityZ () const { return m_velocity_z; }
|
float getVelocityZ () const { return m_velocity_z; }
|
||||||
|
|
||||||
/** Get the strength of gravity, not sure what the units are. Will be 0 if disabled. */
|
|
||||||
float getGravityStrength() const { return m_gravity_strength; }
|
|
||||||
|
|
||||||
/** Get the time it takes for gravity to completely replace the emission force. Meaningless if gravity is disabled. */
|
|
||||||
int getForceLostToGravityTime() const { return m_force_lost_to_gravity_time; }
|
|
||||||
|
|
||||||
float getFadeAwayStart() const { return m_fade_away_start; }
|
|
||||||
float getFadeAwayEnd () const { return m_fade_away_end; }
|
|
||||||
|
|
||||||
void setBoxSizeXZ (float x, float z) { m_box_x = x; m_box_z = z; }
|
void setBoxSizeXZ (float x, float z) { m_box_x = x; m_box_z = z; }
|
||||||
|
|
||||||
int getEmissionDecayRate() const { return m_emission_decay_rate; }
|
int getEmissionDecayRate() const { return m_emission_decay_rate; }
|
||||||
@ -164,8 +143,6 @@ public:
|
|||||||
float getScaleAffectorFactorX() const { return m_scale_affector_factor_x; }
|
float getScaleAffectorFactorX() const { return m_scale_affector_factor_x; }
|
||||||
float getScaleAffectorFactorY() const { return m_scale_affector_factor_y; };
|
float getScaleAffectorFactorY() const { return m_scale_affector_factor_y; };
|
||||||
|
|
||||||
float getWindSpeed() const { return m_wind_speed; }
|
|
||||||
|
|
||||||
bool getFlips() const { return m_flips; }
|
bool getFlips() const { return m_flips; }
|
||||||
|
|
||||||
bool isVerticalParticles() const { return m_vertical_particles; }
|
bool isVerticalParticles() const { return m_vertical_particles; }
|
||||||
|
Loading…
x
Reference in New Issue
Block a user