GNU/Linux manual page. (#4100)
* Command-line help typo, fix modified: src/main.cpp * Typo fix, GNU/Linux manual new file: doc/supertuxkart.1 modified: src/main.cpp
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doc/supertuxkart.1
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doc/supertuxkart.1
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.TH "SUPERTUXKART" "1" "10/20/2019" "SuperTuxKart 1.0" "SuperTuxKart Manual"
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.SH NAME
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supertuxkart \(em a fun racing game with go-karts
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.SH SYNOPSIS
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.PP
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supertuxkart [options] [<args>]
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.SH OPTIONS
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.PP
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This program accepts some optional parameters.
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." TODO: Fix indentation for inner "sub-options" as
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." '--gp=NAME' under '-t'. // 2019
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.PP
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.BR \-N ", " \-\-no\-start\-screen
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.RS 4
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Immediately start race without showing a menu.
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.RE
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.PP
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.BR \-R ", " \-\-race\-now
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.RS 4
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Same as \-N but also skip the ready\-set\-go phase and the music.
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.RE
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.PP
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.BR \-t ", " \-\-track=NAME
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.RS 4
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Start track NAME.
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.RE
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.PP
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.BR \-\-gp=NAME
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.RS 4
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Start the specified Grand Prix.
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.RE
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.PP
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.BR \-\-add\-gp\-dir=DIR
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.RS 4
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Load Grand Prix files in DIR. Setting will be saved
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in config.xml under additional_gp_directory. Use
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"\-\-add\-gp\-dir=" to unset.
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.RE
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.PP
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.BR \-\-stk\-config=FILE
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.RS 4
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use ./data/FILE instead of ./data/stk_config.xml
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.RE
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.PP
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.BR \-k ", " \-\-numkarts=NUM
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.RS 4
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Set number of karts on the race track.
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.RE
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.PP
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.BR \-\-kart=NAME
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.RS 4
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Use kart NAME.
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.RE
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.PP
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.BR \-\-ai=a,b,...
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.RS 4
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Use the karts a, b, ... for the AI, and additional player kart.
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.RE
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.PP
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.BR \-\-aiNP=a,b,...
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.RS 4
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Use the karts a,b, ... for the AI, no additional player kart.
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.RE
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.PP
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.BR \-\-laps=N
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.RS 4
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Define number of laps to N.
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.RE
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.PP
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.BR \-\-mode=N
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.RS 4
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N=0 Normal, N=1 Time trial, N=2 Battle, N=3 Soccer,
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N=4 Follow The Leader. In configure server use "\-\-battle\-mode=N"
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for battle server and "\-\-soccer\-timed" / goals for soccer server
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to control verbosely, see below.
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.RE
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.PP
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.BR \-\-difficulty=N
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.RS 4
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N=0 Beginner, N=1 Intermediate, N=2 Expert, N=3 SuperTux.
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.RE
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.PP
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.BR \-\-battle\-mode=N
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.RS 4
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Specify battle mode in network, 0 is Free\-For\-All and
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1 is Capture The Flag.
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.RE
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.PP
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.BR \-\-soccer\-timed
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.RS 4
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Use time limit mode in network soccer game.
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.RE
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.PP
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.BR \-\-soccer\-goals
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.RS 4
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Use goals limit mode in network soccer game.
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.RE
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.PP
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.BR \-\-reverse
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.RS 4
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Play track in reverse (if allowed)
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.RE
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.PP
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.BR \-f ", " \-\-fullscreen
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.RS 4
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Use fullscreen display.
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.RE
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.PP
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.BR \-w ", " \-\-windowed
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.RS 4
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Use windowed display (default).
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.RE
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.PP
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.BR \-s ", " \-\-screensize=WxH
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.RS 4
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Set the display size (e.g. 320x200).
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.RE
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.PP
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.BR \-v ", " \-\-version
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.RS 4
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Print version of SuperTuxKart.
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.RE
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.PP
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.BR \-\-trackdir=DIR
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.RS 4
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A directory from which additional tracks are
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loaded.
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.RE
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.PP
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.BR \-\-seed=N
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.RS 4
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Seed for random number generation to provide reproducible behavior.
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.RE
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.PP
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.BR \-\-profile\-laps=N
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.RS 4
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Enable automatic driven profile mode for N laps.
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.RE
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.PP
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.BR \-\-profile\-time=N
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.RS 4
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Enable automatic driven profile mode for N seconds.
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.RE
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.PP
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.BR \-\-unlock\-all
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.RS 4
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Permanently unlock all karts and tracks for testing.
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.RE
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.PP
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.BR \-\-no\-unlock\-all
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.RS 4
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Disable unlock\-all (i.e. base unlocking on player achievement).
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.RE
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.PP
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.BR \-\-no\-graphics
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.RS 4
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Do not display the actual race.
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.RE
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.PP
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.BR \-\-sp\-shader\-debug
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.RS 4
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Enables debug in sp shader, it will print all unavailable uniforms.
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.RE
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.PP
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.BR \-\-demo\-mode=t
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.RS 4
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Enables demo mode after t seconds of idle time in main menu.
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.RE
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.PP
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.BR \-\-demo\-tracks=t1,t2
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.RS 4
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List of tracks to be used in demo mode. No spaces are allowed in
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the track names.
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.RE
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.PP
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.BR \-\-demo\-laps=N
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.RS 4
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Number of laps to use in a demo.
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.RE
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.PP
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.BR \-\-demo\-karts=N
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.RS 4
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Number of karts to use in a demo.
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.RE
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.PP
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." .BR \-\-history
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." Replay history file 'history.dat'.
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." .BR \-\-test\-ai=N
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." Use the test\-ai for every n\-th AI kart.
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." (so n=1 means all Ais will be the test ai)
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."
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." .BR \-\-disable\-item\-collection
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." Disable item collection. Useful for
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." debugging client/server item management.
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." .BR \-\-network\-item\-debugging
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." Print item handling debug information.
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.BR \-\-server\-config=file
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.RS 4
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Specify the server_config.xml for server hosting,
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it will create one if not found.
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.RE
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.PP
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.BR \-\-network\-console
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.RS 4
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Enable network console.
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.RE
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.PP
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.BR \-\-wan\-server=NAME
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.RS 4
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Start a Wan server (not a playing client).
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.RE
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.PP
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.BR \-\-public\-server
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.RS 4
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Allow direct connection to the server (without STK server)
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.RE
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.PP
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.BR \-\-lan\-server=NAME
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.RS 4
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Start a LAN server (not a playing client).
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.RE
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.PP
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.BR \-\-server\-password=PASS
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.RS 4
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Sets a password for a server (both client&server).
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.RE
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.PP
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.BR \-\-connect\-now=IP
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.RS 4
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Connect to a server with IP known now (in format
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x.x.x.x:xxx(port)), the port should be its public port.
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.RE
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.PP
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.BR \-\-connect\-now6=IP
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.RS 4
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Connect to a server with IPv6 known now (in format
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[x:x:x:x:x:x:x:x]:xxx(port)), the port should be its
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public port.
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.RE
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.PP
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.BR \-\-server\-id=N
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.RS 4
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Server id in STK addons for. "\-\-connect\-now".
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.RE
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.PP
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.BR \-\-network\-ai=N
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.RS 4
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Numbers of AI for connecting to linear race server, used
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together with. "\-\-connect\-now".
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.RE
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.PP
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.BR \-\-login=S
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.RS 4
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Automatically log in (set the login).
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.RE
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.PP
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.BR \-\-password=S
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.RS 4
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Automatically log in (set the password).
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.RE
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.PP
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.BR \-\-init\-user
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.RS 4
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Save the above login and password (if set) in config.
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.RE
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.PP
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.BR \-\-disable\-polling
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.RS 4
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Don't poll for logged in user.
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.RE
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.PP
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.BR \-\-port=N
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.RS 4
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Port number to use.
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.RE
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.PP
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.BR \-\-auto\-connect
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.RS 4
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Automatically connect to first server and start race.
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.RE
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.PP
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.BR \-\-max\-players=N
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.RS 4
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Maximum number of clients (server only).
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.RE
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.PP
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.BR \-\-min\-players=N
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.RS 4
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Minimum number of clients for owner less server(server only).
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.RE
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.PP
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.BR \-\-motd
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.RS 4
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Message showing in all lobby of clients, can specify a .txt file.
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.RE
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.PP
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.BR \-\-auto\-end
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.RS 4
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Automatically end network game after 1st player finished
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for some time (currently his finished time * 0.25 + 15.0).
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.RE
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.PP
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.BR \-\-no\-auto\-end
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.RS 4
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Don't automatically end network game after 1st player finished.
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.RE
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.PP
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.BR \-\-team\-choosing
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.RS 4
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Enable choosing team in lobby for team game.
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.RE
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.PP
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.BR \-\-no\-team\-choosing
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.RS 4
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Disable choosing team in lobby for team game.
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.RE
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.PP
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.BR \-\-network\-gp=N
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.RS 4
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Specify number of tracks used in network grand prix.
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.RE
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.PP
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.BR \-\-graphical\-server
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.RS 4
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Enable graphical view in server.
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.RE
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.PP
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.BR \-\-no\-validation
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.RS 4
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Allow non validated and unencrypted connection in wan.
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.RE
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.PP
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.BR \-\-ranked
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.RS 4
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Server will submit ranking to STK addons server.
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.RE
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.PP
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.BR \-\-no\-ranked
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.RS 4
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Server will not submit ranking to STK addons server.
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You require permission for that.
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.RE
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.PP
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.BR \-\-owner\-less
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.RS 4
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Race will auto start and no one can kick players in server.
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.RE
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.PP
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.BR \-\-no\-owner\-less
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.RS 4
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Race will not auto start and server owner can kick players in server.
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.RE
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.PP
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.BR \-\-firewalled\-server
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.RS 4
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Turn on all stun related code in server.
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.RE
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.PP
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.BR \-\-no\-firewalled\-server
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.RS 4
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Turn off all stun related code in server.
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.RE
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.PP
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.BR \-\-connection\-debug
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.RS 4
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Print verbose info for sending or receiving packets.
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.RE
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.PP
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.BR \-\-no\-console\-log
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.RS 4
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Does not write messages in the console but to stdout.log.
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.RE
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.PP
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.BR \-h ", "\-\-help
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.RS 4
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Show this help.
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.RE
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.PP
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.BR \-\-log=N
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.RS 4
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Set the verbosity to a value between 0 (Debug) and 5 (Only
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Fatal messages).
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.RE
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.PP
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.BR \-\-logbuffer=N
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.RS 4
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Buffers up to N lines log lines before writing.
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.RE
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.PP
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.BR \-\-root=DIR
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.RS 4
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Path to add to the list of STK root directories. You can
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specify more than one by separating them with colons (:).
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.RE
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.PP
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.BR \-\-cutscene=NAME
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.RS 4
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Launch the specified track as a cutscene. This is for internal
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debugging use only.
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.RE
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.PP
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.BR \-\-enable\-glow
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.RS 4
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Enable glow effect.
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.RE
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.PP
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.BR \-\-disable\-glow
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.RS 4
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Disable glow effect.
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.RE
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.PP
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.BR \-\-enable\-bloom
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.RS 4
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Enable bloom effect.
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.RE
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.PP
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.BR \-\-disable\-bloom
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.RS 4
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Disable bloom effect.
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.RE
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.PP
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.BR \-\-enable\-light\-shaft
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.RS 4
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Enable light shafts (God rays).
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.RE
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.PP
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.BR \-\-disable\-light\-shaft
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.RS 4
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Disable light shafts (God rays).
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.RE
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.PP
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.BR \-\-enable\-dof
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.RS 4
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Enable depth of field.
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.RE
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.PP
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.BR \-\-disable\-dof
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.RS 4
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Disable depth of field.
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.RE
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.PP
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.BR \-\-enable\-particles
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.RS 4
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Enable particles.
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.RE
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.PP
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.BR \-\-disable\-particles
|
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.RS 4
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Disable particles.
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.RE
|
||||
.PP
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||||
.BR \-\-enable\-animated\-characters
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.RS 4
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Enable animated characters.
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.RE
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.PP
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||||
.BR \-\-disable\-animated\-characters
|
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.RS 4
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Disable animated characters.
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||||
.RE
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||||
.PP
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.BR \-\-enable\-motion\-blur
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.RS 4
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Enable motion blur.
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.RE
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||||
.PP
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||||
.BR \-\-disable\-motion\-blur
|
||||
.RS 4
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||||
Disable motion blur.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-enable\-mlaa
|
||||
.RS 4
|
||||
Enable anti\-aliasing.
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||||
.RE
|
||||
.PP
|
||||
.BR \-\-disable\-mlaa
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||||
.RS 4
|
||||
Disable anti\-aliasing.
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||||
.RE
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||||
.PP
|
||||
.BR \-\-enable\-texture\-compression
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.RS 4
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||||
Enable texture compression.
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||||
.RE
|
||||
.PP
|
||||
.BR \-\-disable\-texture\-compression
|
||||
.RS 4
|
||||
Disable texture compression.
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||||
.RE
|
||||
.PP
|
||||
.BR \-\-enable\-ssao
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.RS 4
|
||||
Enable screen space ambient occlusion.
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||||
.RE
|
||||
.PP
|
||||
.BR \-\-disable\-ssao
|
||||
.RS 4
|
||||
Disable screen space ambient occlusion.
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||||
.RE
|
||||
.PP
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||||
.BR \-\-enable\-ibl
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||||
.RS 4
|
||||
Enable image based lighting.
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||||
.RE
|
||||
.PP
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||||
.BR \-\-disable\-ibl
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||||
.RS 4
|
||||
Disable image based lighting.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-enable\-hd\-textures
|
||||
.RS 4
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||||
Enable high definition textures.
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||||
.RE
|
||||
.PP
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||||
.BR \-\-disable\-hd\-textures
|
||||
.RS 4
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||||
Disable high definition textures.
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||||
.RE
|
||||
.PP
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||||
.BR \-\-enable\-dynamic\-lights
|
||||
.RS 4
|
||||
Enable advanced pipeline.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-disable\-dynamic\-lights
|
||||
.RS 4
|
||||
Disable advanced pipeline.
|
||||
.RE
|
||||
.PP
|
||||
.BR \-\-anisotropic=N
|
||||
.RS 4
|
||||
Anisotropic filtering quality (0 to disable). Takes
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||||
precedence over trilinear or bilinear texture filtering.
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||||
.RE
|
||||
.PP
|
||||
.BR \-\-shadows=N
|
||||
.RS 4
|
||||
Set resolution of shadows (0 to disable).
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||||
.RE
|
||||
.PP
|
||||
.BR \-\-apitrace
|
||||
.RS 4
|
||||
This will disable buffer storage and writing gpu query
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||||
strings to opengl, which can be seen later in apitrace.
|
||||
.RE
|
||||
|
||||
.SH "AUTHOR"
|
||||
.PP
|
||||
This manual page was based an earlier one written by Gonéri Le Bouder
|
||||
<goneri@rulezlan.org> (2006, GPLv2) for the GNU/Linux Debian Operation System,
|
||||
in addition to the official SuperTuxKart command-line options. Steve Baker
|
||||
<sjbaker1@airmail.net> (2004-2015, GPL v3), Joerg Henrichs, Marianne Gagnon
|
||||
(2011-2015, GPLv3). Edited by J. T-Katiska (2019, GPLv3).
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 3
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
.PP
|
||||
On Debian systems, the complete text of the GNU General Public
|
||||
License can be found in /usr/share/common-licenses/GPL.
|
||||
|
||||
.SH "NOTES"
|
||||
|
||||
.IP "1." 4
|
||||
STK homepage: https://supertuxkart.net/Main_Page
|
||||
.IP "2." 4
|
||||
The SuperTuxKart official FAQ: https://supertuxkart.net/FAQ
|
||||
.IP "3." 4
|
||||
Previous manual page:
|
||||
https://web.archive.org/save/https://manpages.debian.org/buster/supertuxkart/supertuxkart.6.en.html
|
||||
|
||||
.\" created by instant / docbook-to-man, edited afterwards
|
@ -680,8 +680,8 @@ void cmdLineHelp()
|
||||
" --disable-ibl Disable image based lighting.\n"
|
||||
" --enable-hd-textures Enable high definition textures.\n"
|
||||
" --disable-hd-textures Disable high definition textures.\n"
|
||||
" --enable-dynamic-lights Enable advanced pipline.\n"
|
||||
" --disable-dynamic-lights Disable advanced pipline.\n"
|
||||
" --enable-dynamic-lights Enable advanced pipeline.\n"
|
||||
" --disable-dynamic-lights Disable advanced pipeline.\n"
|
||||
" --anisotropic=n Anisotropic filtering quality (0 to disable).\n"
|
||||
" Takes precedence over trilinear or bilinear\n"
|
||||
" texture filtering.\n"
|
||||
|
Loading…
Reference in New Issue
Block a user