Implement half sync in iOS manually
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@ -56,6 +56,11 @@ void override_default_params_for_mobile()
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// Enable multitouch race GUI
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UserConfigParams::m_multitouch_draw_gui = true;
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#ifdef IOS_STK
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// Default 30 fps for battery saving
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UserConfigParams::m_swap_interval = 2;
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#endif
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#ifdef ANDROID
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// Set multitouch device scale depending on actual screen size
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int32_t screen_size = AConfiguration_getScreenSize(global_android_app->config);
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@ -205,12 +205,20 @@ float MainLoop::getLimitedDt()
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// the noise the fan on a graphics card makes.
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// When in menus, reduce FPS much, it's not necessary to push to the
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// maximum for plain menus
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#ifdef IOS_STK
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// For iOS devices seems that they has fps locked at 60 anyway
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const int max_fps =
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UserConfigParams::m_swap_interval == 2 ? 30 :
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UserConfigParams::m_swap_interval == 1 ? 60 :
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UserConfigParams::m_max_fps;
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#else
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const int max_fps = (irr_driver->isRecording() &&
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UserConfigParams::m_limit_game_fps )
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? UserConfigParams::m_record_fps
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: ( StateManager::get()->throttleFPS()
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? 60
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: UserConfigParams::m_max_fps );
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#endif
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const int current_fps = (int)(1000.0f / dt);
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if (!m_throttle_fps || current_fps <= max_fps ||
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ProfileWorld::isProfileMode() ) break;
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