Fix low brightness without mlaa.
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59ad95b93f
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f4ca8f1f39
@ -187,9 +187,6 @@ void IrrDriver::renderGLSL(float dt)
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{
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FrameBuffer *fbo = m_post_processing->render(camnode);
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if (!UserConfigParams::m_mlaa) // MLAA_COLORS already in srgb space
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glEnable(GL_FRAMEBUFFER_SRGB);
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if (irr_driver->getNormals())
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irr_driver->getFBO(FBO_NORMAL_AND_DEPTHS).BlitToDefault(viewport.UpperLeftCorner.X, viewport.UpperLeftCorner.Y, viewport.LowerRightCorner.X, viewport.LowerRightCorner.Y);
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else if (irr_driver->getSSAOViz())
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@ -201,10 +198,18 @@ void IrrDriver::renderGLSL(float dt)
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m_post_processing->renderPassThrough(m_rtts->getRSM().getRTT()[0]);
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}
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else
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fbo->BlitToDefault(viewport.UpperLeftCorner.X, viewport.UpperLeftCorner.Y, viewport.LowerRightCorner.X, viewport.LowerRightCorner.Y);
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{
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if (UserConfigParams::m_mlaa) // MLAA_COLORS already in srgb space
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fbo->BlitToDefault(viewport.UpperLeftCorner.X, viewport.UpperLeftCorner.Y, viewport.LowerRightCorner.X, viewport.LowerRightCorner.Y);
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else
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{
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glEnable(GL_FRAMEBUFFER_SRGB);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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m_post_processing->renderPassThrough(fbo->getRTT()[0]);
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glDisable(GL_FRAMEBUFFER_SRGB);
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}
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}
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if (!UserConfigParams::m_mlaa)
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glDisable(GL_FRAMEBUFFER_SRGB);
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}
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else
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glDisable(GL_FRAMEBUFFER_SRGB);
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