Fix low brightness without mlaa.

This commit is contained in:
vlj 2014-06-08 02:32:56 +02:00
parent 59ad95b93f
commit f4ca8f1f39

View File

@ -187,9 +187,6 @@ void IrrDriver::renderGLSL(float dt)
{
FrameBuffer *fbo = m_post_processing->render(camnode);
if (!UserConfigParams::m_mlaa) // MLAA_COLORS already in srgb space
glEnable(GL_FRAMEBUFFER_SRGB);
if (irr_driver->getNormals())
irr_driver->getFBO(FBO_NORMAL_AND_DEPTHS).BlitToDefault(viewport.UpperLeftCorner.X, viewport.UpperLeftCorner.Y, viewport.LowerRightCorner.X, viewport.LowerRightCorner.Y);
else if (irr_driver->getSSAOViz())
@ -201,11 +198,19 @@ void IrrDriver::renderGLSL(float dt)
m_post_processing->renderPassThrough(m_rtts->getRSM().getRTT()[0]);
}
else
{
if (UserConfigParams::m_mlaa) // MLAA_COLORS already in srgb space
fbo->BlitToDefault(viewport.UpperLeftCorner.X, viewport.UpperLeftCorner.Y, viewport.LowerRightCorner.X, viewport.LowerRightCorner.Y);
if (!UserConfigParams::m_mlaa)
else
{
glEnable(GL_FRAMEBUFFER_SRGB);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
m_post_processing->renderPassThrough(fbo->getRTT()[0]);
glDisable(GL_FRAMEBUFFER_SRGB);
}
}
}
else
glDisable(GL_FRAMEBUFFER_SRGB);