Create angelscript library in build directory instead of lib directory.

This solves issues with multiple build directories (every one should have its own angelscript lib). It was causing conflicts eg. 32-bit library with 64-bit STK.
Ideally it should be commited upstream to avoid this problem after updating library.
This commit is contained in:
Deve 2015-09-26 23:02:18 +02:00
parent 07b0ab0d78
commit f351c359fd

View File

@ -133,7 +133,7 @@ else()
endif()
add_library(${ANGELSCRIPT_LIBRARY_NAME} ${ANGELSCRIPT_SOURCE} ${ANGELSCRIPT_HEADERS})
set(LIBRARY_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/../../lib)
#set(LIBRARY_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/../../lib)
target_link_libraries(${ANGELSCRIPT_LIBRARY_NAME} ${CMAKE_THREAD_LIBS_INIT})
set_target_properties(${ANGELSCRIPT_LIBRARY_NAME} PROPERTIES VERSION ${PROJECT_VERSION})
@ -154,6 +154,6 @@ if(MSVC)
set_target_properties(${ANGELSCRIPT_LIBRARY_NAME} PROPERTIES COMPILE_FLAGS "/MP")
endif()
set(RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/../../bin)
#set(RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/../../bin)