Hide rewind queue warnings if not connection debug
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@ -21,6 +21,7 @@
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#include "config/stk_config.hpp"
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#include "modes/world.hpp"
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#include "network/dummy_rewinder.hpp"
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#include "network/network.hpp"
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#include "network/network_config.hpp"
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#include "network/rewinder.hpp"
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#include "network/rewind_info.hpp"
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@ -246,8 +247,12 @@ void RewindQueue::mergeNetworkData(int world_ticks, bool *needs_rewind,
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// player might have a network hickup).
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if (NetworkConfig::get()->isServer() && (*i)->getTicks() < world_ticks)
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{
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Log::warn("RewindQueue", "Server received at %d message from %d",
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if (Network::m_connection_debug)
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{
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Log::warn("RewindQueue",
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"Server received at %d message from %d",
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world_ticks, (*i)->getTicks());
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}
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// Server received an event in the past. Adjust this event
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// to be executed 'now' - at least we get a bit closer to the
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// client state.
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