Coding style fixes.
This commit is contained in:
parent
94c3efa8d3
commit
f29da60ac4
@ -94,7 +94,7 @@ int GamePadDevice::getNumberOfButtons() const
|
||||
// ----------------------------------------------------------------------------
|
||||
bool GamePadDevice::isButtonPressed(const int i)
|
||||
{
|
||||
if (i < m_button_pressed.size())
|
||||
if (i < (int)m_button_pressed.size())
|
||||
return m_button_pressed[i];
|
||||
else
|
||||
return false;
|
||||
@ -104,7 +104,7 @@ bool GamePadDevice::isButtonPressed(const int i)
|
||||
|
||||
void GamePadDevice::setButtonPressed(const int i, bool isButtonPressed)
|
||||
{
|
||||
if (i < m_button_pressed.size())
|
||||
if (i < (int)m_button_pressed.size())
|
||||
m_button_pressed[i] = isButtonPressed;
|
||||
} // setButtonPressed
|
||||
|
||||
|
@ -493,8 +493,11 @@ void Attachment::update(float dt)
|
||||
m_time_left -=dt;
|
||||
|
||||
|
||||
bool is_shield = (m_type == ATTACH_BUBBLEGUM_SHIELD|| m_type == ATTACH_NOLOK_BUBBLEGUM_SHIELD);
|
||||
float m_wanted_node_scale = is_shield ? std::max(1.0f, m_kart->getHighestPoint()*1.1f) : 1.0f;
|
||||
bool is_shield = m_type == ATTACH_BUBBLEGUM_SHIELD ||
|
||||
m_type == ATTACH_NOLOK_BUBBLEGUM_SHIELD;
|
||||
float m_wanted_node_scale = is_shield
|
||||
? std::max(1.0f, m_kart->getHighestPoint()*1.1f)
|
||||
: 1.0f;
|
||||
int slow_flashes = 3;
|
||||
if (is_shield && m_time_left < slow_flashes)
|
||||
{
|
||||
@ -507,22 +510,17 @@ void Attachment::update(float dt)
|
||||
flashes_per_second = 12;
|
||||
}
|
||||
|
||||
float mod = (int)(m_time_left * flashes_per_second * 2) % divisor;
|
||||
if (mod < divisor / 2)
|
||||
{
|
||||
m_node->setVisible(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_node->setVisible(true);
|
||||
}
|
||||
int mod = (int)(m_time_left * flashes_per_second * 2) % divisor;
|
||||
m_node->setVisible(2*mod >= divisor);
|
||||
}
|
||||
|
||||
if (m_node_scale < m_wanted_node_scale)
|
||||
{
|
||||
m_node_scale += dt*1.5f;
|
||||
if (m_node_scale > m_wanted_node_scale) m_node_scale = m_wanted_node_scale;
|
||||
m_node->setScale(core::vector3df(m_node_scale,m_node_scale,m_node_scale));
|
||||
if (m_node_scale > m_wanted_node_scale)
|
||||
m_node_scale = m_wanted_node_scale;
|
||||
m_node->setScale(core::vector3df(m_node_scale,m_node_scale,
|
||||
m_node_scale) );
|
||||
}
|
||||
|
||||
if(m_plugin)
|
||||
@ -585,7 +583,8 @@ void Attachment::update(float dt)
|
||||
}
|
||||
if(m_time_left<=0.0)
|
||||
{
|
||||
HitEffect *he = new Explosion(m_kart->getXYZ(), "explosion", "explosion_bomb.xml");
|
||||
HitEffect *he = new Explosion(m_kart->getXYZ(), "explosion",
|
||||
"explosion_bomb.xml" );
|
||||
if(m_kart->getController()->isLocalPlayerController())
|
||||
he->setLocalPlayerKartHit();
|
||||
projectile_manager->addHitEffect(he);
|
||||
@ -604,7 +603,8 @@ void Attachment::update(float dt)
|
||||
{
|
||||
m_time_left = 0.0f;
|
||||
if (m_bubble_explode_sound) m_bubble_explode_sound->deleteSFX();
|
||||
m_bubble_explode_sound = SFXManager::get()->createSoundSource("bubblegum_explode");
|
||||
m_bubble_explode_sound =
|
||||
SFXManager::get()->createSoundSource("bubblegum_explode");
|
||||
m_bubble_explode_sound->setPosition(m_kart->getXYZ());
|
||||
m_bubble_explode_sound->play();
|
||||
|
||||
@ -622,8 +622,10 @@ void Attachment::update(float dt)
|
||||
{
|
||||
normal.normalize();
|
||||
|
||||
Vec3 pos = hit_point + m_kart->getTrans().getBasis() * Vec3(0, -0.05f, 0);
|
||||
ItemManager::get()->newItem(Item::ITEM_BUBBLEGUM, pos, normal, m_kart);
|
||||
Vec3 pos = hit_point + m_kart->getTrans().getBasis()
|
||||
* Vec3(0, -0.05f, 0);
|
||||
ItemManager::get()->newItem(Item::ITEM_BUBBLEGUM, pos,
|
||||
normal, m_kart );
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -635,10 +637,15 @@ void Attachment::update(float dt)
|
||||
} // update
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** Return the additional weight of the attachment (some attachments slow
|
||||
* karts down by also making them heavier).
|
||||
*/
|
||||
float Attachment::weightAdjust() const
|
||||
{
|
||||
return m_type == ATTACH_ANVIL ? m_kart->getKartProperties()->getAnvilWeight() : 0.0f;
|
||||
}
|
||||
return m_type == ATTACH_ANVIL
|
||||
? m_kart->getKartProperties()->getAnvilWeight()
|
||||
: 0.0f;
|
||||
} // weightAdjust
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** Inform any eventual plugin when an animation is done. */
|
||||
@ -646,4 +653,4 @@ void Attachment::OnAnimationEnd(scene::IAnimatedMeshSceneNode* node)
|
||||
{
|
||||
if(m_plugin)
|
||||
m_plugin->onAnimationEnd();
|
||||
}
|
||||
} // OnAnimationEnd
|
||||
|
@ -432,7 +432,7 @@ void RaceManager::startNew(bool from_overworld)
|
||||
if (m_continue_saved_gp)
|
||||
{
|
||||
int next_track = m_saved_gp->getNextTrack();
|
||||
if (next_track < m_tracks.size())
|
||||
if (next_track < (int)m_tracks.size())
|
||||
m_track_number = next_track;
|
||||
m_saved_gp->loadKarts(m_kart_status);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user