Coding style fixes.
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94c3efa8d3
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@ -94,7 +94,7 @@ int GamePadDevice::getNumberOfButtons() const
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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bool GamePadDevice::isButtonPressed(const int i)
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bool GamePadDevice::isButtonPressed(const int i)
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{
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{
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if (i < m_button_pressed.size())
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if (i < (int)m_button_pressed.size())
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return m_button_pressed[i];
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return m_button_pressed[i];
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else
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else
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return false;
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return false;
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@ -104,7 +104,7 @@ bool GamePadDevice::isButtonPressed(const int i)
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void GamePadDevice::setButtonPressed(const int i, bool isButtonPressed)
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void GamePadDevice::setButtonPressed(const int i, bool isButtonPressed)
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{
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{
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if (i < m_button_pressed.size())
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if (i < (int)m_button_pressed.size())
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m_button_pressed[i] = isButtonPressed;
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m_button_pressed[i] = isButtonPressed;
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} // setButtonPressed
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} // setButtonPressed
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@ -493,8 +493,11 @@ void Attachment::update(float dt)
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m_time_left -=dt;
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m_time_left -=dt;
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bool is_shield = (m_type == ATTACH_BUBBLEGUM_SHIELD|| m_type == ATTACH_NOLOK_BUBBLEGUM_SHIELD);
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bool is_shield = m_type == ATTACH_BUBBLEGUM_SHIELD ||
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float m_wanted_node_scale = is_shield ? std::max(1.0f, m_kart->getHighestPoint()*1.1f) : 1.0f;
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m_type == ATTACH_NOLOK_BUBBLEGUM_SHIELD;
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float m_wanted_node_scale = is_shield
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? std::max(1.0f, m_kart->getHighestPoint()*1.1f)
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: 1.0f;
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int slow_flashes = 3;
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int slow_flashes = 3;
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if (is_shield && m_time_left < slow_flashes)
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if (is_shield && m_time_left < slow_flashes)
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{
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{
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@ -507,22 +510,17 @@ void Attachment::update(float dt)
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flashes_per_second = 12;
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flashes_per_second = 12;
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}
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}
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float mod = (int)(m_time_left * flashes_per_second * 2) % divisor;
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int mod = (int)(m_time_left * flashes_per_second * 2) % divisor;
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if (mod < divisor / 2)
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m_node->setVisible(2*mod >= divisor);
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{
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m_node->setVisible(false);
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}
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else
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{
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m_node->setVisible(true);
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}
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}
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}
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if (m_node_scale < m_wanted_node_scale)
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if (m_node_scale < m_wanted_node_scale)
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{
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{
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m_node_scale += dt*1.5f;
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m_node_scale += dt*1.5f;
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if (m_node_scale > m_wanted_node_scale) m_node_scale = m_wanted_node_scale;
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if (m_node_scale > m_wanted_node_scale)
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m_node->setScale(core::vector3df(m_node_scale,m_node_scale,m_node_scale));
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m_node_scale = m_wanted_node_scale;
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m_node->setScale(core::vector3df(m_node_scale,m_node_scale,
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m_node_scale) );
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}
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}
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if(m_plugin)
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if(m_plugin)
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@ -585,7 +583,8 @@ void Attachment::update(float dt)
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}
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}
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if(m_time_left<=0.0)
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if(m_time_left<=0.0)
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{
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{
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HitEffect *he = new Explosion(m_kart->getXYZ(), "explosion", "explosion_bomb.xml");
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HitEffect *he = new Explosion(m_kart->getXYZ(), "explosion",
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"explosion_bomb.xml" );
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if(m_kart->getController()->isLocalPlayerController())
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if(m_kart->getController()->isLocalPlayerController())
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he->setLocalPlayerKartHit();
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he->setLocalPlayerKartHit();
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projectile_manager->addHitEffect(he);
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projectile_manager->addHitEffect(he);
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@ -604,7 +603,8 @@ void Attachment::update(float dt)
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{
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{
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m_time_left = 0.0f;
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m_time_left = 0.0f;
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if (m_bubble_explode_sound) m_bubble_explode_sound->deleteSFX();
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if (m_bubble_explode_sound) m_bubble_explode_sound->deleteSFX();
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m_bubble_explode_sound = SFXManager::get()->createSoundSource("bubblegum_explode");
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m_bubble_explode_sound =
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SFXManager::get()->createSoundSource("bubblegum_explode");
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m_bubble_explode_sound->setPosition(m_kart->getXYZ());
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m_bubble_explode_sound->setPosition(m_kart->getXYZ());
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m_bubble_explode_sound->play();
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m_bubble_explode_sound->play();
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@ -622,8 +622,10 @@ void Attachment::update(float dt)
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{
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{
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normal.normalize();
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normal.normalize();
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Vec3 pos = hit_point + m_kart->getTrans().getBasis() * Vec3(0, -0.05f, 0);
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Vec3 pos = hit_point + m_kart->getTrans().getBasis()
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ItemManager::get()->newItem(Item::ITEM_BUBBLEGUM, pos, normal, m_kart);
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* Vec3(0, -0.05f, 0);
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ItemManager::get()->newItem(Item::ITEM_BUBBLEGUM, pos,
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normal, m_kart );
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}
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}
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}
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}
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break;
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break;
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@ -635,10 +637,15 @@ void Attachment::update(float dt)
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} // update
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} // update
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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/** Return the additional weight of the attachment (some attachments slow
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* karts down by also making them heavier).
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*/
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float Attachment::weightAdjust() const
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float Attachment::weightAdjust() const
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{
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{
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return m_type == ATTACH_ANVIL ? m_kart->getKartProperties()->getAnvilWeight() : 0.0f;
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return m_type == ATTACH_ANVIL
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}
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? m_kart->getKartProperties()->getAnvilWeight()
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: 0.0f;
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} // weightAdjust
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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/** Inform any eventual plugin when an animation is done. */
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/** Inform any eventual plugin when an animation is done. */
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@ -646,4 +653,4 @@ void Attachment::OnAnimationEnd(scene::IAnimatedMeshSceneNode* node)
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{
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{
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if(m_plugin)
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if(m_plugin)
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m_plugin->onAnimationEnd();
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m_plugin->onAnimationEnd();
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}
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} // OnAnimationEnd
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@ -432,7 +432,7 @@ void RaceManager::startNew(bool from_overworld)
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if (m_continue_saved_gp)
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if (m_continue_saved_gp)
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{
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{
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int next_track = m_saved_gp->getNextTrack();
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int next_track = m_saved_gp->getNextTrack();
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if (next_track < m_tracks.size())
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if (next_track < (int)m_tracks.size())
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m_track_number = next_track;
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m_track_number = next_track;
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m_saved_gp->loadKarts(m_kart_status);
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m_saved_gp->loadKarts(m_kart_status);
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}
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}
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