Make demo mode use less hard-coded items

The player kart, difficulty, game mode, and reverse are no longer static values

Also ensure that there is a value pressed when exiting demo via a keypress
This commit is contained in:
Richard Qian 2021-03-08 21:27:39 -06:00
parent 969de9e751
commit f269b4db91
2 changed files with 33 additions and 5 deletions

View File

@ -590,7 +590,7 @@ void InputManager::dispatchInput(Input::InputType type, int deviceID,
// Abort demo mode if a key is pressed during the race in demo mode, // Abort demo mode if a key is pressed during the race in demo mode,
// if a dialog is not active // if a dialog is not active
if(dynamic_cast<DemoWorld*>(World::getWorld()) && if(dynamic_cast<DemoWorld*>(World::getWorld()) &&
!GUIEngine::ModalDialog::isADialogActive()) !GUIEngine::ModalDialog::isADialogActive() && value)
{ {
RaceManager::get()->exitRace(); RaceManager::get()->exitRace();
StateManager::get()->resetAndGoToScreen(MainMenuScreen::getInstance()); StateManager::get()->resetAndGoToScreen(MainMenuScreen::getInstance());

View File

@ -48,9 +48,36 @@ DemoWorld::DemoWorld()
setPhase(SETUP_PHASE); setPhase(SETUP_PHASE);
m_abort = false; m_abort = false;
ProfileWorld::setProfileModeLaps(m_num_laps); ProfileWorld::setProfileModeLaps(m_num_laps);
RaceManager::get()->setReverseTrack(false);
RaceManager::get()->setMinorMode (RaceManager::MINOR_MODE_NORMAL_RACE); // Randomly select whether reverse mode is activated or not.
RaceManager::get()->setDifficulty(RaceManager::DIFFICULTY_HARD); if (rand() % 2 == 0)
RaceManager::get()->setReverseTrack(true);
else
RaceManager::get()->setReverseTrack(false);
// Selects the user's current game mode setting (not all modes are supported)
switch (atoi(UserConfigParams::m_game_mode.toString().c_str()))
{
case 0: RaceManager::get()->setMinorMode(RaceManager::MINOR_MODE_NORMAL_RACE); break;
case 1: RaceManager::get()->setMinorMode(RaceManager::MINOR_MODE_TIME_TRIAL); break;
case 2: RaceManager::get()->setMinorMode(RaceManager::MINOR_MODE_FOLLOW_LEADER); break;
default: RaceManager::get()->setMinorMode(RaceManager::MINOR_MODE_NORMAL_RACE); break;
}
// Selects the user's current difficulty setting
switch (atoi(UserConfigParams::m_difficulty.toString().c_str()))
{
case 0: RaceManager::get()->setDifficulty(RaceManager::DIFFICULTY_EASY); break;
case 1: RaceManager::get()->setDifficulty(RaceManager::DIFFICULTY_MEDIUM); break;
case 2: RaceManager::get()->setDifficulty(RaceManager::DIFFICULTY_HARD); break;
case 3: RaceManager::get()->setDifficulty(RaceManager::DIFFICULTY_BEST); break;
default: RaceManager::get()->setDifficulty(RaceManager::DIFFICULTY_HARD); break;
}
Log::info("[DemoWorld]", "Reverse mode state: %d", RaceManager::get()->getReverseTrack());
Log::info("[DemoWorld]", "Current game mode: %s", RaceManager::get()->getMinorModeName().c_str());
Log::info("[DemoWorld]", "Current difficulty: %s", RaceManager::get()->
getDifficultyAsString(RaceManager::get()->getDifficulty()).c_str());
RaceManager::get()->setNumKarts(m_default_num_karts); RaceManager::get()->setNumKarts(m_default_num_karts);
RaceManager::get()->setNumPlayers(1); RaceManager::get()->setNumPlayers(1);
RaceManager::get()->setPlayerKart(0, UserConfigParams::m_default_kart); RaceManager::get()->setPlayerKart(0, UserConfigParams::m_default_kart);
@ -155,7 +182,8 @@ bool DemoWorld::updateIdleTimeAndStartDemo(float dt)
m_do_demo = true; m_do_demo = true;
RaceManager::get()->setNumKarts(m_default_num_karts); RaceManager::get()->setNumKarts(m_default_num_karts);
RaceManager::get()->setPlayerKart(0, "tux"); // Use the user's last selected kart
RaceManager::get()->setPlayerKart(0, UserConfigParams::m_default_kart);
RaceManager::get()->setupPlayerKartInfo(); RaceManager::get()->setupPlayerKartInfo();
RaceManager::get()->startSingleRace(m_demo_tracks[0], m_num_laps, false); RaceManager::get()->startSingleRace(m_demo_tracks[0], m_num_laps, false);
m_demo_tracks.push_back(m_demo_tracks[0]); m_demo_tracks.push_back(m_demo_tracks[0]);