Disable quantization to improve load times, thanks Joerg for the idea

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10614 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2012-01-09 00:35:15 +00:00
parent 6d7d52f993
commit f230855b3d

View File

@ -104,11 +104,11 @@ void TriangleMesh::createCollisionShape(bool create_collision_object, const char
if (bhv == NULL)
{
fprintf(stderr, "[TriangleMesh] WARNING, failed to load serialized BHV\n");
bhv_triangle_mesh = new btBvhTriangleMeshShape(&m_mesh, true /* useQuantizedAabbCompression */);
bhv_triangle_mesh = new btBvhTriangleMeshShape(&m_mesh, false /* useQuantizedAabbCompression */);
}
else
{
bhv_triangle_mesh = new btBvhTriangleMeshShape(&m_mesh, true /* useQuantizedAabbCompression */,
bhv_triangle_mesh = new btBvhTriangleMeshShape(&m_mesh, false /* useQuantizedAabbCompression */,
false /* buildBvh */);
bhv_triangle_mesh->setOptimizedBvh( bhv );
}