Fixed black screen on some GLES 2.0 devices.
It affects only GLES 2.0. The GLES >= 3.0 and OpenGL allow sized internal formats.
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@ -222,6 +222,14 @@ void STKTexture::reload(bool no_upload, uint8_t* preload_data,
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unsigned int internal_format = m_single_channel ? GL_R8 : isSrgb() ?
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unsigned int internal_format = m_single_channel ? GL_R8 : isSrgb() ?
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GL_SRGB8_ALPHA8 : GL_RGBA8;
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GL_SRGB8_ALPHA8 : GL_RGBA8;
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// GLES 2.0 specs doesn't allow GL_RGBA8 internal format
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#if defined(USE_GLES2)
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if (!CVS->isGLSL())
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{
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internal_format = GL_RGBA;
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}
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#endif
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#if !defined(USE_GLES2)
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#if !defined(USE_GLES2)
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if (isMeshTexture() && CVS->isTextureCompressionEnabled())
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if (isMeshTexture() && CVS->isTextureCompressionEnabled())
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{
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{
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