Always push a screen in server only build to fix getCurrentScreen crash
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@ -100,9 +100,7 @@ void Screen::init()
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*/
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*/
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void Screen::push()
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void Screen::push()
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{
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{
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#ifndef SERVER_ONLY
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StateManager::get()->pushScreen(this);
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StateManager::get()->pushScreen(this);
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#endif
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} // push
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} // push
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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