adding debug logging to see why when two players are connected, only one gets all the kart update messages

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/hilnius@13183 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hilnius 2013-07-11 13:39:36 +00:00
parent 4334472a3a
commit f03e366809
3 changed files with 14 additions and 6 deletions

View File

@ -76,14 +76,20 @@ bool GameSetup::removePlayer(uint8_t id)
void GameSetup::setPlayerKart(uint8_t id, std::string kart_name)
{
bool found = false;
for (unsigned int i = 0; i < m_players.size(); i++)
{
if (m_players[i]->race_id == id)
{
m_players[i]->kart_name = kart_name;
Log::info("GameSetup", "Player %d took kart %s", id, kart_name.c_str());
Log::info("GameSetup::setPlayerKart", "Player %d took kart %s", id, kart_name.c_str());
found = true;
}
}
if (!found)
{
Log::info("GameSetup::setPlayerKart", "The player %d was unknown.", id);
}
}
//-----------------------------------------------------------------------------

View File

@ -62,9 +62,9 @@ void ClientLobbyRoomProtocol::notifyEvent(Event* event)
if (event->type == EVENT_TYPE_MESSAGE)
{
assert(event->data.size()); // assert that data isn't empty
Log::verbose("ClientLobbyRoomProtocol", "Message from %u : \"%s\"", peer->getAddress(), event->data.c_str());
uint8_t message_type = event->data.getAndRemoveUInt8();
Log::debug("ClientLobbyRoomProtocol", "Message of type %d", message_type);
if (message_type == 0x01) // new player connected
newPlayer(event);
else if (message_type == 0x02) // player disconnected
@ -220,6 +220,8 @@ void ClientLobbyRoomProtocol::connectionAccepted(Event* event)
m_server = *(event->peer);
m_state = CONNECTED;
}
else
Log::info("ClientLobbyRoomProtocol", "Failure during the connection acceptation process.");
}
//-----------------------------------------------------------------------------

View File

@ -58,7 +58,6 @@ void ServerLobbyRoomProtocol::setup()
void ServerLobbyRoomProtocol::notifyEvent(Event* event)
{
assert(m_setup); // assert that the setup exists
Log::debug("ServerLobbyRoomProtocol", "Event received");
if (event->type == EVENT_TYPE_MESSAGE)
{
assert(event->data.size()); // message not empty
@ -165,15 +164,15 @@ void ServerLobbyRoomProtocol::update()
void ServerLobbyRoomProtocol::kartDisconnected(Event* event)
{
STKPeer* peer = *(event->peer);
Log::info("ServerLobbyRoomProtocol", "Player disconnected.");
if (peer->getPlayerProfile() != NULL) // others knew him
{
NetworkString msg;
msg.ai8(0x02).ai8(1).ai8(peer->getPlayerProfile()->race_id);
m_listener->sendMessage(this, msg);
Log::info("ServerLobbyRoomProtocol", "Player disconnected.");
}
else
Log::info("ServerLobbyRoomProtocol", "Peer not registered");
Log::info("ServerLobbyRoomProtocol", "The DC peer wasn't registered.");
}
//-----------------------------------------------------------------------------
@ -196,7 +195,6 @@ void ServerLobbyRoomProtocol::connectionRequested(Event* event)
Log::warn("ServerLobbyRoomProtocol", "The server is sending a badly formated message. Size is %d and first byte %d", event->data.size(), event->data[0]);
return;
}
Log::verbose("ServerLobbyRoomProtocol", "New player.");
int player_id = 0;
player_id = event->data.getUInt32(1);
// can we add the player ?
@ -231,6 +229,7 @@ void ServerLobbyRoomProtocol::connectionRequested(Event* event)
profile->user_profile = new OnlineUser("Unnamed Player");
m_setup->addPlayer(profile);
peer->setPlayerProfile(profile);
Log::verbose("ServerLobbyRoomProtocol", "New player.");
} // accept player
else // refuse the connection with code 0 (too much players)
{
@ -240,6 +239,7 @@ void ServerLobbyRoomProtocol::connectionRequested(Event* event)
message.ai8(0); // 0 = too much players
// send only to the peer that made the request
m_listener->sendMessage(this, peer, message);
Log::verbose("ServerLobbyRoomProtocol", "Player refused");
}
}