Added comments, sorted some functions so that all cache functions
are next to each other etc. No actual code change.
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@ -56,30 +56,39 @@ ProfileManager::~ProfileManager()
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} // ~ProfileManager
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// ------------------------------------------------------------------------
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void ProfileManager::iterateCache(Profile * profile)
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/** Search for a given profile in the set of persistent and cached
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* entries. If the profile does not exist, a NULL is returned.
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* FIXME: This should be improved to download the profile is necessary.
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* \param id The id of the profile to find.
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*/
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Profile * ProfileManager::getProfileByID(const uint32_t id)
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{
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if (m_profiles_cache.size() == m_max_cache_size)
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{
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profile->setCacheBit(true);
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ProfilesMap::iterator iter;
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for (iter = m_profiles_cache.begin();
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iter != m_profiles_cache.end(); ++iter)
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{
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if (!iter->second->getCacheBit())
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return;
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}
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// All cache bits are one! Set them all to zero except the one
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// currently being visited
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for (iter = m_profiles_cache.begin();
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iter != m_profiles_cache.end(); ++iter)
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{
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iter->second->setCacheBit(false);
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}
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profile->setCacheBit(true);
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}
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} // iterateCache
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if (inPersistent(id))
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return m_profiles_persistent[id];
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if (isInCache(id))
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return m_profiles_cache[id];
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//FIXME not able to get! Now this should actually fetch the info from the
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// server, but I haven't come up with a good asynchronous idea yet.
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return NULL;
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} // getProfileByID
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// ------------------------------------------------------------------------
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/** Adds profile to the cache. If the profile is already persistent, then
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* it merges any new information from this profile to the persistent one.
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* If the entry is already in the cache, the cached entry will be updated
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* with any new information from the given profile. Otherwise, the profile
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* is just added to the cache.
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*/
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void ProfileManager::addToCache(Profile * profile)
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{
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if (inPersistent(profile->getID()))
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m_profiles_persistent[profile->getID()]->merge(profile);
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else if (isInCache(profile->getID()))
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m_profiles_cache[profile->getID()]->merge(profile);
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else
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addDirectToCache(profile);
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} // addToCache
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// ------------------------------------------------------------------------
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/** Initialisation before the object is displayed. If necessary this function
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@ -89,11 +98,13 @@ void ProfileManager::iterateCache(Profile * profile)
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* the RaceResultGUI to leave the race running (for the end animation) while
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* the results are being shown.
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*/
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void ProfileManager::directToCache(Profile* profile)
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void ProfileManager::addDirectToCache(Profile* profile)
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{
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assert(profile != NULL);
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if (m_profiles_cache.size() == m_max_cache_size)
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{
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// We have to replace a cached entry, find one entry that
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// doesn't have its used bit set
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ProfilesMap::iterator iter;
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for (iter = m_profiles_cache.begin(); iter != m_profiles_cache.end();)
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{
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@ -110,13 +121,72 @@ void ProfileManager::directToCache(Profile* profile)
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m_profiles_cache[profile->getID()] = profile;
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assert(m_profiles_cache.size() <= m_max_cache_size);
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} // directToCache
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} // addDirectToCache
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// ------------------------------------------------------------------------
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/** Checks if a profile is in cache. If so, it updates its usage bit.
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* \param id Identifier for the profile to check.
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*/
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bool ProfileManager::isInCache(const uint32_t id)
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{
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ProfilesMap::const_iterator i = m_profiles_cache.find(id);
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if (i != m_profiles_cache.end())
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{
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updateCacheBits(i->second);
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return true;
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}
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return false;
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} // isInCache
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// ------------------------------------------------------------------------
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/** This function updates the cache bits of all cached entries. It will
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* set the cache bit of the given profile. Then, if the cachen is full
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* it will check if there are any entries that don't have the cache bit
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* set (i.e. entries that can be discarded because they were not used).
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* If no such entry is found, all usage flags will be reset, and only
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* the one for the given entry will remain set. This results with high
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* probability that most often used entries will remain in the cache,
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* without adding much overhead.
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*/
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void ProfileManager::updateCacheBits(Profile * profile)
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{
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if (m_profiles_cache.size() == m_max_cache_size)
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{
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profile->setCacheBit(true);
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ProfilesMap::iterator iter;
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for (iter = m_profiles_cache.begin();
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iter != m_profiles_cache.end(); ++iter)
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{
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if (!iter->second->getCacheBit())
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return;
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}
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// All cache bits are set! Set them all to zero except the one
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// currently being visited
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for (iter = m_profiles_cache.begin();
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iter != m_profiles_cache.end(); ++iter)
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{
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iter->second->setCacheBit(false);
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}
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profile->setCacheBit(true);
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}
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} // updateCacheBits
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// ------------------------------------------------------------------------
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/** True if the profile with the given id is persistent.
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* \param id The id of the profile to test.
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*/
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bool ProfileManager::inPersistent(const uint32_t id)
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{
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return m_profiles_persistent.find(id) != m_profiles_persistent.end();
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} // inPersistent
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// ------------------------------------------------------------------------
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/** Adds a profile to the persistent map. If a profile with the same id
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* is already in there, the profiles are "merged" with as goal saving as
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* is already in there, the profiles are "merged" with the goal to save as
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* much information (i.e. one profile instance could have already fetched
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* the friends, while the other could have fetched the achievements.)
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* the friends, while the other could have fetched the achievements.)
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* \param profile The profile to make persistent.
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*/
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void ProfileManager::addPersistent(Profile * profile)
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{
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@ -162,6 +232,10 @@ void ProfileManager::clearPersistent()
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} // clearPersistent
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// ------------------------------------------------------------------------
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/** Removes a currently persistent profile to the cache (where it can
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* be deleted later).
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* \param id The the id of the profile to be moved.
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*/
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void ProfileManager::moveToCache(const uint32_t id)
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{
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if (inPersistent(id))
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@ -176,58 +250,5 @@ void ProfileManager::moveToCache(const uint32_t id)
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"cache while not present", id);
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} // moveToCache
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// ------------------------------------------------------------------------
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void ProfileManager::addToCache(Profile * profile)
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{
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if (inPersistent(profile->getID()))
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m_profiles_persistent[profile->getID()]->merge(profile);
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else if (isInCache(profile->getID()))
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m_profiles_cache[profile->getID()]->merge(profile);
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else
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directToCache(profile);
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} // addToCache
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// ------------------------------------------------------------------------
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/** True if the profile with the given id is persistent.
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* \param id The id of the profile to test.
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*/
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bool ProfileManager::inPersistent(const uint32_t id)
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{
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return m_profiles_persistent.find(id) != m_profiles_persistent.end();
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} // inPersistent
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// ------------------------------------------------------------------------
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bool ProfileManager::isInCache(const uint32_t id)
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{
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if (m_profiles_cache.find(id) != m_profiles_cache.end())
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{
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iterateCache(m_profiles_cache[id]);
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return true;
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}
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return false;
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} // isInCache
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// ------------------------------------------------------------------------
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void ProfileManager::setVisiting(const uint32_t id)
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{
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m_currently_visiting = getProfileByID(id);
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} // setVisiting
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// ------------------------------------------------------------------------
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Profile * ProfileManager::getProfileByID(const uint32_t id)
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{
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if (inPersistent(id))
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return m_profiles_persistent[id];
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if (isInCache(id))
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return m_profiles_cache[id];
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//FIXME not able to get! Now this should actually fetch the info from the
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// server, but I haven't come up with a good asynchronous idea yet.
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return NULL;
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} // getProfileByID
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} // namespace Online
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@ -55,9 +55,9 @@ private:
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* and friends. */
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ProfilesMap m_profiles_persistent;
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/** Any profiles that don't go into the persistent map, go here.
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* Using a Least Recent Used caching algorithm with age bits to
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* remove entries when the max size is reached.*/
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/** Any profiles that don't go into the persistent map, go here. This
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* uses a pseudo-LRU algorithm with age bits to remove entries when
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* the max size is reached. */
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ProfilesMap m_profiles_cache;
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/** A temporary profile that is currently being 'visited',
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@ -67,8 +67,8 @@ private:
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/** The max size of the m_profiles cache. */
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static const unsigned int m_max_cache_size = 20;
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void iterateCache(Profile * profile);
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void directToCache(Profile * profile);
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void updateCacheBits(Profile * profile);
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void addDirectToCache(Profile * profile);
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public:
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/** Create the singleton instance. */
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@ -101,11 +101,19 @@ public:
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void deleteFromPersistent(const uint32_t id);
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void clearPersistent();
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void moveToCache(const uint32_t id);
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void setVisiting(const uint32_t id);
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bool isInCache(const uint32_t id);
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bool inPersistent(const uint32_t id);
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Profile* getProfileByID(const uint32_t id);
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// ----------------------------------------------------------------
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/** Marks a given profile to be the currently visited one. This
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* is used to mark the profiles that ave its data display (e.g.
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* to see achievements either of a local or a remote player). */
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void setVisiting(const uint32_t id)
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{
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m_currently_visiting = getProfileByID(id);
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} // setVisiting
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// ----------------------------------------------------------------
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/** \return the instance of the profile that's currently being
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* visited */
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Profile* getVisitingProfile() { return m_currently_visiting; }
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