Oops - fixed typo in previous commit ... where I ignored the nicely
computed 'accurate' values in the end :)
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@ -367,7 +367,7 @@ void* SFXManager::mainLoop(void *obj)
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double t = StkTime::getRealTime();
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StkTime::sleep(1);
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t = StkTime::getRealTime() - t;
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me->queue(SFX_UPDATE, (SFXBase*)NULL, 0.001f);
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me->queue(SFX_UPDATE, (SFXBase*)NULL, float(t));
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}
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me->m_sfx_commands.lock();
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