Use nice interpolation when rendering background

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9455 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2011-08-10 00:54:36 +00:00
parent 76f2d55ab0
commit ef9d15c7f0

View File

@ -343,8 +343,9 @@ void Skin::drawBgImage()
dest = core::rect<s32>(-clipped_x_space/2, 0, screen_w+clipped_x_space/2, texture_h); dest = core::rect<s32>(-clipped_x_space/2, 0, screen_w+clipped_x_space/2, texture_h);
} }
irr_driver->getVideoDriver()->enableMaterial2D();
GUIEngine::getDriver()->draw2DImage(bg_image, dest, source_area, 0 /* no clipping */, 0, false /* alpha */); GUIEngine::getDriver()->draw2DImage(bg_image, dest, source_area, 0 /* no clipping */, 0, false /* alpha */);
irr_driver->getVideoDriver()->enableMaterial2D(false);
} }
void Skin::drawBoxFromStretchableTexture(SkinWidgetContainer* w, const core::rect< s32 > &dest, void Skin::drawBoxFromStretchableTexture(SkinWidgetContainer* w, const core::rect< s32 > &dest,