Add createVector in another place.

This commit is contained in:
vlj 2014-08-20 01:37:50 +02:00
parent d0e22164d5
commit ef95f5703a

View File

@ -264,8 +264,8 @@ void PostProcessing::renderGI(const core::matrix4 &RHMatrix, const core::vector3
core::matrix4 InvRHMatrix; core::matrix4 InvRHMatrix;
RHMatrix.getInverse(InvRHMatrix); RHMatrix.getInverse(InvRHMatrix);
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
FullScreenShader::GlobalIlluminationReconstructionShader::getInstance()->SetTextureUnits(std::vector<GLuint> FullScreenShader::GlobalIlluminationReconstructionShader::getInstance()->SetTextureUnits(createVector<GLuint>
{ irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), irr_driver->getDepthStencilTexture(), shr, shg, shb }); (irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), irr_driver->getDepthStencilTexture(), shr, shg, shb ));
DrawFullScreenEffect<FullScreenShader::GlobalIlluminationReconstructionShader>(RHMatrix, InvRHMatrix, rh_extend); DrawFullScreenEffect<FullScreenShader::GlobalIlluminationReconstructionShader>(RHMatrix, InvRHMatrix, rh_extend);
} }