Remove unneeded skinned mesh version for tilling and vertical mapping shader

This commit is contained in:
Benau 2018-04-12 16:35:25 +08:00
parent 3742adf5ee
commit ef2f12f568
2 changed files with 4 additions and 8 deletions

View File

@ -1,12 +1,10 @@
<spshader>
<shader-info name="tillingMitigation" fallback-shader="solid" use-tangents="Y"/>
<first-pass vertex-shader="sp_pass.vert"
fragment-shader="sp_tilling_mitigation.frag"
skinned-mesh-shader="sp_skinning.vert">
fragment-shader="sp_tilling_mitigation.frag">
</first-pass>
<shadow-pass vertex-shader="sp_shadow.vert"
fragment-shader="white.frag"
skinned-mesh-shader="sp_skinning_shadow.vert">
fragment-shader="white.frag">
</shadow-pass>
<uniform-assigners>
<uniform-assigner name="layer"

View File

@ -1,12 +1,10 @@
<spshader>
<shader-info name="verticalMapping" fallback-shader="solid" use-tangents="Y"/>
<first-pass vertex-shader="sp_pass.vert"
fragment-shader="sp_vertical_mapping.frag"
skinned-mesh-shader="sp_skinning.vert">
fragment-shader="sp_vertical_mapping.frag">
</first-pass>
<shadow-pass vertex-shader="sp_shadow.vert"
fragment-shader="white.frag"
skinned-mesh-shader="sp_skinning_shadow.vert">
fragment-shader="white.frag">
</shadow-pass>
<uniform-assigners>
<uniform-assigner name="layer"