merge minimal race GUI into normal race GUI. Slight changes but in the same spirit

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13072 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2013-07-04 01:38:13 +00:00
parent c39795b445
commit eecf0b67f6
6 changed files with 38 additions and 646 deletions

View File

@ -70,10 +70,10 @@ src/guiengine/widgets/label_widget.cpp
src/guiengine/widgets/list_widget.cpp
src/guiengine/widgets/model_view_widget.cpp
src/guiengine/widgets/progress_bar_widget.cpp
src/guiengine/widgets/rating_bar_widget.cpp
src/guiengine/widgets/ribbon_widget.cpp
src/guiengine/widgets/spinner_widget.cpp
src/guiengine/widgets/text_box_widget.cpp
src/guiengine/widgets/rating_bar_widget.cpp
src/input/binding.cpp
src/input/device_manager.cpp
src/input/input_device.cpp
@ -97,8 +97,8 @@ src/items/projectile_manager.cpp
src/items/rubber_ball.cpp
src/items/rubber_band.cpp
src/items/swatter.cpp
src/karts/abstract_kart.cpp
src/karts/abstract_kart_animation.cpp
src/karts/abstract_kart.cpp
src/karts/cannon_animation.cpp
src/karts/controller/ai_base_controller.cpp
src/karts/controller/ai_properties.cpp
@ -186,15 +186,14 @@ src/states_screens/help_screen_3.cpp
src/states_screens/help_screen_4.cpp
src/states_screens/kart_selection.cpp
src/states_screens/main_menu_screen.cpp
src/states_screens/minimal_race_gui.cpp
src/states_screens/options_screen_audio.cpp
src/states_screens/options_screen_input.cpp
src/states_screens/options_screen_input2.cpp
src/states_screens/options_screen_input.cpp
src/states_screens/options_screen_players.cpp
src/states_screens/options_screen_ui.cpp
src/states_screens/options_screen_video.cpp
src/states_screens/race_gui.cpp
src/states_screens/race_gui_base.cpp
src/states_screens/race_gui.cpp
src/states_screens/race_gui_overworld.cpp
src/states_screens/race_result_gui.cpp
src/states_screens/race_setup_screen.cpp
@ -254,8 +253,8 @@ src/animations/animation_base.hpp
src/animations/ipo.hpp
src/animations/three_d_animation.hpp
src/audio/dummy_sfx.hpp
src/audio/music.hpp
src/audio/music_dummy.hpp
src/audio/music.hpp
src/audio/music_information.hpp
src/audio/music_manager.hpp
src/audio/music_ogg.hpp
@ -263,8 +262,8 @@ src/audio/sfx_base.hpp
src/audio/sfx_buffer.hpp
src/audio/sfx_manager.hpp
src/audio/sfx_openal.hpp
src/challenges/challenge.hpp
src/challenges/challenge_data.hpp
src/challenges/challenge.hpp
src/challenges/game_slot.hpp
src/challenges/unlock_manager.hpp
src/config/device_config.hpp
@ -306,24 +305,24 @@ src/guiengine/scalable_font.hpp
src/guiengine/screen.hpp
src/guiengine/skin.hpp
src/guiengine/widget.hpp
src/guiengine/widgets.hpp
src/guiengine/widgets/bubble_widget.hpp
src/guiengine/widgets/button_widget.hpp
src/guiengine/widgets/check_box_widget.hpp
src/guiengine/widgets/dynamic_ribbon_widget.hpp
src/guiengine/widgets.hpp
src/guiengine/widgets/icon_button_widget.hpp
src/guiengine/widgets/label_widget.hpp
src/guiengine/widgets/list_widget.hpp
src/guiengine/widgets/model_view_widget.hpp
src/guiengine/widgets/progress_bar_widget.hpp
src/guiengine/widgets/rating_bar_widget.hpp
src/guiengine/widgets/ribbon_widget.hpp
src/guiengine/widgets/spinner_widget.hpp
src/guiengine/widgets/text_box_widget.hpp
src/guiengine/widgets/rating_bar_widget.hpp
src/input/binding.hpp
src/input/device_manager.hpp
src/input/input.hpp
src/input/input_device.hpp
src/input/input.hpp
src/input/input_manager.hpp
src/input/wiimote.hpp
src/input/wiimote_manager.hpp
@ -345,8 +344,8 @@ src/items/projectile_manager.hpp
src/items/rubber_ball.hpp
src/items/rubber_band.hpp
src/items/swatter.hpp
src/karts/abstract_kart.hpp
src/karts/abstract_kart_animation.hpp
src/karts/abstract_kart.hpp
src/karts/cannon_animation.hpp
src/karts/controller/ai_base_controller.hpp
src/karts/controller/ai_properties.hpp
@ -357,8 +356,8 @@ src/karts/controller/player_controller.hpp
src/karts/controller/skidding_ai.hpp
src/karts/explosion_animation.hpp
src/karts/ghost_kart.hpp
src/karts/kart.hpp
src/karts/kart_gfx.hpp
src/karts/kart.hpp
src/karts/kart_model.hpp
src/karts/kart_properties.hpp
src/karts/kart_properties_manager.hpp
@ -447,15 +446,14 @@ src/states_screens/help_screen_3.hpp
src/states_screens/help_screen_4.hpp
src/states_screens/kart_selection.hpp
src/states_screens/main_menu_screen.hpp
src/states_screens/minimal_race_gui.hpp
src/states_screens/options_screen_audio.hpp
src/states_screens/options_screen_input.hpp
src/states_screens/options_screen_input2.hpp
src/states_screens/options_screen_input.hpp
src/states_screens/options_screen_players.hpp
src/states_screens/options_screen_ui.hpp
src/states_screens/options_screen_video.hpp
src/states_screens/race_gui.hpp
src/states_screens/race_gui_base.hpp
src/states_screens/race_gui.hpp
src/states_screens/race_gui_overworld.hpp
src/states_screens/race_result_gui.hpp
src/states_screens/race_setup_screen.hpp
@ -485,8 +483,8 @@ src/tracks/check_sphere.hpp
src/tracks/check_structure.hpp
src/tracks/graph_node.hpp
src/tracks/lod_node_loader.hpp
src/tracks/quad.hpp
src/tracks/quad_graph.hpp
src/tracks/quad.hpp
src/tracks/quad_set.hpp
src/tracks/terrain_info.hpp
src/tracks/track.hpp

View File

@ -55,7 +55,6 @@
#include "states_screens/dialogs/race_paused_dialog.hpp"
#include "states_screens/race_gui_base.hpp"
#include "states_screens/main_menu_screen.hpp"
#include "states_screens/minimal_race_gui.hpp"
#include "states_screens/race_gui.hpp"
#include "states_screens/race_result_gui.hpp"
#include "states_screens/state_manager.hpp"
@ -251,10 +250,10 @@ void World::reset()
void World::createRaceGUI()
{
if(UserConfigParams::m_minimal_race_gui &&
race_manager->getTrackName() != "tutorial")
m_race_gui = new MinimalRaceGUI();
else
//if(UserConfigParams::m_minimal_race_gui &&
// race_manager->getTrackName() != "tutorial")
// m_race_gui = new MinimalRaceGUI();
//else
m_race_gui = new RaceGUI();
}

View File

@ -1,493 +0,0 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004-2005 Steve Baker <sjbaker1@airmail.net>
// Copyright (C) 2006 Joerg Henrichs, SuperTuxKart-Team, Steve Baker
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "states_screens/minimal_race_gui.hpp"
using namespace irr;
#include "config/user_config.hpp"
#include "graphics/camera.hpp"
#include "graphics/irr_driver.hpp"
#include "graphics/material_manager.hpp"
#include "guiengine/engine.hpp"
#include "guiengine/modaldialog.hpp"
#include "guiengine/scalable_font.hpp"
#include "io/file_manager.hpp"
#include "input/input.hpp"
#include "input/input_manager.hpp"
#include "items/attachment.hpp"
#include "items/attachment_manager.hpp"
#include "items/powerup_manager.hpp"
#include "karts/abstract_kart.hpp"
#include "karts/controller/controller.hpp"
#include "karts/kart_properties.hpp"
#include "karts/kart_properties_manager.hpp"
#include "modes/follow_the_leader.hpp"
#include "modes/linear_world.hpp"
#include "modes/world.hpp"
#include "race/race_manager.hpp"
#include "tracks/track.hpp"
#include "utils/constants.hpp"
#include "utils/string_utils.hpp"
#include "utils/translation.hpp"
/** The constructor is called before anything is attached to the scene node.
* So rendering to a texture can be done here. But world is not yet fully
* created, so only the race manager can be accessed safely.
*/
MinimalRaceGUI::MinimalRaceGUI()
{
m_enabled = true;
// Ignore item messages.
ignoreUnimportantMessages();
// Originally m_map_height was 100, and we take 480 as minimum res
const float scaling = irr_driver->getFrameSize().Height / 480.0f;
// Marker texture has to be power-of-two for (old) OpenGL compliance
m_marker_rendered_size = 2 << ((int) ceil(1.0 + log(32.0 * scaling)));
m_marker_ai_size = (int)( 24.0f * scaling);
m_marker_player_size = (int)( 34.0f * scaling);
m_map_width = (int)(200.0f * scaling);
m_map_height = (int)(200.0f * scaling);
// The location of the minimap varies with number of
// splitscreen players:
switch(race_manager->getNumLocalPlayers())
{
case 0 : // In case of profile mode
case 1 : // Lower left corner
m_map_left = 10;
m_map_bottom = UserConfigParams::m_height-10;
break;
case 2: // Middle of left side
m_map_left = 10;
m_map_bottom = UserConfigParams::m_height/2 + m_map_height/2;
break;
case 3: // Lower right quarter (which is not used by a player)
m_map_left = UserConfigParams::m_width/2 + 10;
m_map_bottom = UserConfigParams::m_height-10;
break;
case 4: // Middle of the screen.
m_map_left = UserConfigParams::m_width/2-m_map_width/2;
m_map_bottom = UserConfigParams::m_height/2 + m_map_height/2;
break;
}
// Minimap is also rendered bigger via OpenGL, so find power-of-two again
const int map_texture = 2 << ((int) ceil(1.0 + log(128.0 * scaling)));
m_map_rendered_width = map_texture;
m_map_rendered_height = map_texture;
createMarkerTexture();
// Translate strings only one in constructor to avoid calling
// gettext in each frame.
//I18N: Shown at the end of a race
m_string_lap = _("Lap");
m_string_rank = _("Rank");
// Scaled fonts don't look good atm.
m_font_scale = 1.0f; //race_manager->getNumLocalPlayers()==1 ? 1.2f : 1.0f;
//read icon frame picture
// Determine maximum length of the rank/lap text, in order to
// align those texts properly on the right side of the viewport.
gui::ScalableFont* font = GUIEngine::getFont();
float old_scale = font->getScale();
font->setScale(m_font_scale);
m_lap_width = font->getDimension(m_string_lap.c_str()).Width;
m_timer_width = font->getDimension(L"99:99:99").Width;
if(race_manager->getNumberOfKarts()>9)
m_rank_width = font->getDimension(L"99/99").Width;
else
m_rank_width = font->getDimension(L"9/9").Width;
int w;
if (race_manager->getMinorMode()==RaceManager::MINOR_MODE_FOLLOW_LEADER ||
race_manager->getMinorMode()==RaceManager::MINOR_MODE_3_STRIKES ||
race_manager->getNumLaps() > 9)
w = font->getDimension(L" 99/99").Width;
else
w = font->getDimension(L" 9/9").Width;
m_lap_width += w;
font->setScale(old_scale);
} // MinimalRaceGUI
//-----------------------------------------------------------------------------
MinimalRaceGUI::~MinimalRaceGUI()
{
} // ~MinimalRaceGUI
//-----------------------------------------------------------------------------
/** Render all global parts of the race gui, i.e. things that are only
* displayed once even in splitscreen.
* \param dt Timestep sized.
*/
void MinimalRaceGUI::renderGlobal(float dt)
{
RaceGUIBase::renderGlobal(dt);
cleanupMessages(dt);
// Special case : when 3 players play, use 4th window to display such
// stuff (but we must clear it)
if (race_manager->getNumLocalPlayers() == 3 &&
!GUIEngine::ModalDialog::isADialogActive())
{
static video::SColor black = video::SColor(255,0,0,0);
irr_driver->getVideoDriver()
->draw2DRectangle(black,
core::rect<s32>(UserConfigParams::m_width/2,
UserConfigParams::m_height/2,
UserConfigParams::m_width,
UserConfigParams::m_height));
}
World *world = World::getWorld();
assert(world != NULL);
if(world->getPhase() >= WorldStatus::READY_PHASE &&
world->getPhase() <= WorldStatus::GO_PHASE )
{
drawGlobalReadySetGo();
}
// Timer etc. are not displayed unless the game is actually started.
if(!world->isRacePhase()) return;
if (!m_enabled) return;
drawGlobalTimer();
if(world->getPhase() == WorldStatus::GO_PHASE ||
world->getPhase() == WorldStatus::MUSIC_PHASE)
{
drawGlobalMusicDescription();
}
drawGlobalMiniMap();
// in 3 strikes mode we need to see the lives
if (world->getIdent() == IDENT_STRIKES)
{
drawGlobalPlayerIcons(m_map_height);
}
} // renderGlobal
//-----------------------------------------------------------------------------
/** Render the details for a single player, i.e. speed, energy,
* collectibles, ...
* \param kart Pointer to the kart for which to render the view.
*/
void MinimalRaceGUI::renderPlayerView(const Camera *camera, float dt)
{
if (!m_enabled) return;
const core::recti &viewport = camera->getViewport();
core::vector2df scaling = camera->getScaling();
scaling *= viewport.getWidth()/800.0f; // scale race GUI along screen size
const AbstractKart *kart = camera->getKart();
if(!kart) return;
drawPlungerInFace(camera, dt);
drawAllMessages (kart, viewport, scaling);
if(!World::getWorld()->isRacePhase()) return;
drawPowerupIcons (kart, viewport, scaling);
drawEnergyMeter (kart, viewport, scaling);
drawRankLap (kart, viewport);
RaceGUIBase::renderPlayerView(camera, dt);
} // renderPlayerView
//-----------------------------------------------------------------------------
/** Displays the racing time on the screen.s
*/
void MinimalRaceGUI::drawGlobalTimer()
{
assert(World::getWorld() != NULL);
if(!World::getWorld()->shouldDrawTimer()) return;
std::string s = StringUtils::timeToString(World::getWorld()->getTime());
core::stringw sw(s.c_str());
static video::SColor time_color = video::SColor(255, 255, 255, 255);
int x=0,y=0; // initialise to avoid compiler warning
switch(race_manager->getNumLocalPlayers())
{
case 1: x = 10; y=0; break;
case 2: x = 10; y=0; break;
case 3: x = UserConfigParams::m_width - m_timer_width-10;
y = UserConfigParams::m_height/2; break;
case 4: x = UserConfigParams::m_width/2 - m_timer_width/2;
y = 0; break;
} // switch
core::rect<s32> pos(x, y,
UserConfigParams::m_width, y+50);
gui::ScalableFont* font = GUIEngine::getFont();
float old_scale = font->getScale();
font->setScale(m_font_scale);
font->draw(sw.c_str(), pos, time_color, false, false, NULL, true /* ignore RTL */);
font->setScale(old_scale);
} // drawGlobalTimer
//-----------------------------------------------------------------------------
/** Draws the mini map and the position of all karts on it.
*/
void MinimalRaceGUI::drawGlobalMiniMap()
{
World *world = World::getWorld();
// arenas currently don't have a map.
if(world->getTrack()->isArena() || world->getTrack()->isSoccer()) return;
const video::ITexture *mini_map = world->getTrack()->getMiniMap();
int upper_y = m_map_bottom - m_map_height;
int lower_y = m_map_bottom;
if (mini_map != NULL)
{
core::rect<s32> dest(m_map_left, upper_y,
m_map_left + m_map_width, lower_y);
core::rect<s32> source(core::position2di(0, 0), mini_map->getOriginalSize());
irr_driver->getVideoDriver()->draw2DImage(mini_map, dest, source, 0, 0, true);
}
// In the first iteration, only draw AI karts, then only draw
// player karts. This guarantees that player kart icons are always
// on top of AI kart icons.
for(unsigned int only_draw_player_kart=0; only_draw_player_kart<=1;
only_draw_player_kart++)
{
for(unsigned int i=0; i<world->getNumKarts(); i++)
{
const AbstractKart *kart = world->getKart(i);
if(kart->isEliminated()) continue; // don't draw eliminated kart
// Make sure to only draw AI kart icons first, then
// only player karts.
if(kart->getController()->isPlayerController()
!=(only_draw_player_kart==1)) continue;
const Vec3& xyz = kart->getXYZ();
Vec3 draw_at;
world->getTrack()->mapPoint2MiniMap(xyz, &draw_at);
core::rect<s32> source(i *m_marker_rendered_size,
0,
(i+1)*m_marker_rendered_size,
m_marker_rendered_size);
int marker_half_size = (kart->getController()->isPlayerController()
? m_marker_player_size
: m_marker_ai_size )>>1;
core::rect<s32> position(m_map_left+(int)(draw_at.getX()-marker_half_size),
lower_y -(int)(draw_at.getY()+marker_half_size),
m_map_left+(int)(draw_at.getX()+marker_half_size),
lower_y -(int)(draw_at.getY()-marker_half_size));
// Highlight the player icons with some backgorund image.
if (kart->getController()->isPlayerController())
{
video::SColor colors[4];
for (unsigned int i=0;i<4;i++)
{
colors[i]=kart->getKartProperties()->getColor();
}
const core::rect<s32> rect(core::position2d<s32>(0,0),
m_icons_frame->getTexture()->getOriginalSize());
irr_driver->getVideoDriver()->draw2DImage(
m_icons_frame->getTexture(), position, rect,
NULL, colors, true);
} // if isPlayerController
irr_driver->getVideoDriver()->draw2DImage(m_marker, position, source,
NULL, NULL, true);
} // for i<getNumKarts
} // for only_draw_player_kart
} // drawGlobalMiniMap
//-----------------------------------------------------------------------------
/** Energy meter that gets filled with nitro. This function is called from
* drawSpeedAndEnergy, which defines the correct position of the energy
* meter.
* \param x X position of the meter.
* \param y Y position of the meter.
* \param kart Kart to display the data for.
* \param scaling Scaling applied (in case of split screen)
*/
void MinimalRaceGUI::drawEnergyMeter(const AbstractKart *kart,
const core::recti &viewport,
const core::vector2df &scaling)
{
float state = (float)(kart->getEnergy())
/ kart->getKartProperties()->getNitroMax();
if (state < 0.0f) state = 0.0f;
else if (state > 1.0f) state = 1.0f;
int h = (int)(viewport.getHeight()/3);
int w = h/4; // gauge image is so 1:4
// In split screen mode of 3 or 4 players, the players on
// the left side will have the energy meter on the left side
int mirrored = race_manager->getNumLocalPlayers()>=3 &&
viewport.UpperLeftCorner.X==0;
int x = mirrored ? 0 : viewport.LowerRightCorner.X - w;
int y = viewport.UpperLeftCorner.Y + viewport.getHeight()/2- h/2;
// Background
// ----------
core::rect<s32> dest(x+mirrored*w, y+mirrored*h,
x+(1-mirrored)*w, y+(1-mirrored)*h);
irr_driver->getVideoDriver()->draw2DImage(m_gauge_empty, dest,
core::rect<s32>(0, 0, 64, 256) /* source rect */,
NULL /* clip rect */, NULL /* colors */,
true /* alpha */);
// Target
// ------
if (race_manager->getCoinTarget() > 0)
{
float coin_target = (float)race_manager->getCoinTarget()
/ kart->getKartProperties()->getNitroMax();
const int EMPTY_TOP_PIXELS = 4;
const int EMPTY_BOTTOM_PIXELS = 3;
int y1 = y + (int)(EMPTY_TOP_PIXELS +
(h - EMPTY_TOP_PIXELS - EMPTY_BOTTOM_PIXELS)
*(1.0f - coin_target) );
if (state >= 1.0f) y1 = y;
core::rect<s32> clip(x, y1, x + w, y + h);
irr_driver->getVideoDriver()->draw2DImage(m_gauge_goal, core::rect<s32>(x, y, x+w, y+h) /* dest rect */,
core::rect<s32>(0, 0, 64, 256) /* source rect */,
&clip, NULL /* colors */, true /* alpha */);
}
// Filling (current state)
// -----------------------
if (state > 0.0f)
{
const int EMPTY_TOP_PIXELS = 4;
const int EMPTY_BOTTOM_PIXELS = 3;
int y1 = y + (int)(EMPTY_TOP_PIXELS
+ (h - EMPTY_TOP_PIXELS - EMPTY_BOTTOM_PIXELS)
*(1.0f - state) );
if (state >= 1.0f) y1 = y;
core::rect<s32> dest(x+mirrored*w,
mirrored ? y+h : y,
x+(1-mirrored)*w,
mirrored ? y : y + h);
core::rect<s32> clip(x, y1, x + w, y + h);
core::rect<s32> tex_c(0,
mirrored ? 256 : 0,
64,
mirrored ? 0 : 256);
video::ITexture *gauge = kart->getControls().m_nitro
? m_gauge_full_bright : m_gauge_full;
irr_driver->getVideoDriver()->draw2DImage(gauge, dest, tex_c,
&clip, NULL /* colors */,
true /* alpha */);
}
} // drawEnergyMeter
//-----------------------------------------------------------------------------
/** Displays the rank and the lap of the kart.
* \param info Info object c
*/
void MinimalRaceGUI::drawRankLap(const AbstractKart* kart,
const core::recti &viewport)
{
// Don't display laps or ranks if the kart has already finished the race.
if (kart->hasFinishedRace()) return;
core::recti pos;
gui::ScalableFont* font = (race_manager->getNumLocalPlayers() > 2
? GUIEngine::getSmallFont()
: GUIEngine::getFont());
float scale = font->getScale();
font->setScale(m_font_scale);
// Add a black shadow to make the text better readable on
// 'white' tracks (e.g. with snow and ice).
font->setShadow(video::SColor(255, 0, 0, 0));
static video::SColor color = video::SColor(255, 255, 255, 255);
WorldWithRank *world = (WorldWithRank*)(World::getWorld());
if (world->displayRank())
{
pos.UpperLeftCorner.Y = viewport.UpperLeftCorner.Y;
pos.LowerRightCorner.Y = viewport.UpperLeftCorner.Y+50;
// Split screen 3 or 4 players, left side:
if(viewport.LowerRightCorner.X < UserConfigParams::m_width)
{
pos.UpperLeftCorner.X = 10;
pos.LowerRightCorner.X = viewport.LowerRightCorner.X;
}
else
{
pos.UpperLeftCorner.X = viewport.LowerRightCorner.X
- m_rank_width-10;
pos.LowerRightCorner.X = viewport.LowerRightCorner.X;
}
char str[256];
sprintf(str, "%d/%d", kart->getPosition(),
world->getCurrentNumKarts());
font->draw(str, pos, color);
}
// Don't display laps in follow the leader mode
if(world->raceHasLaps())
{
const int lap = world->getKartLaps(kart->getWorldKartId());
// don't display 'lap 0/...'
if(lap>=0)
{
pos.LowerRightCorner.Y = viewport.LowerRightCorner.Y;
pos.UpperLeftCorner.Y = viewport.LowerRightCorner.Y-60;
pos.LowerRightCorner.X = viewport.LowerRightCorner.X;
// Split screen 3 or 4 players, left side:
if(viewport.LowerRightCorner.X < UserConfigParams::m_width)
{
pos.UpperLeftCorner.X = 10;
}
else
{
pos.UpperLeftCorner.X = (int)(viewport.LowerRightCorner.X
- m_lap_width -10 );
}
char str[256];
sprintf(str, "%d/%d", lap+1, race_manager->getNumLaps());
core::stringw s = m_string_lap+" "+str;
font->draw(s.c_str(), pos, color);
}
}
font->setScale(scale);
font->disableShadow();
} // drawRankLap
//-----------------------------------------------------------------------------

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@ -1,128 +0,0 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004-2005 Steve Baker <sjbaker1@airmail.net>
// Copyright (C) 2006 Joerg Henrichs, SuperTuxKart-Team, Steve Baker
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_MINIMAL_RACE_GUI_HPP
#define HEADER_MINIMAL_RACE_GUI_HPP
#include <string>
#include <vector>
#include <vector2d.h>
#include <irrString.h>
#include <dimension2d.h>
namespace irr
{
namespace video { class ITexture; }
}
using namespace irr;
#include "config/player.hpp"
#include "states_screens/race_gui_base.hpp"
class AbstractKart;
class InputMap;
class Material;
class RaceSetup;
/**
* \brief Handles the in-race GUI (messages, mini-map, rankings, timer, etc...)
* \ingroup states_screens
*/
class MinimalRaceGUI : public RaceGUIBase
{
private:
/** Translated string 'lap' displayed every frame. */
core::stringw m_string_lap;
/** Length of 'Lap 99/99' */
int m_lap_width;
/** Translated string 'rank' displayed every frame. */
core::stringw m_string_rank;
/** Maximum string length for the timer */
int m_timer_width;
/** The width of the 'X/Y' rank display. */
int m_rank_width;
/** A scaling factor for the font for time, rank, and lap display. */
float m_font_scale;
// Minimap related variables
// -------------------------
/** The mini map of the track. */
video::ITexture *m_mini_map;
/** The size of a single marker on the screen for AI karts,
* need not be a power of 2. */
int m_marker_ai_size;
/** The size of a single marker on the screen or player karts,
* need not be a power of 2. */
int m_marker_player_size;
/** The width of the rendered mini map in pixels, must be a power of 2. */
int m_map_rendered_width;
/** The height of the rendered mini map in pixels, must be a power of 2. */
int m_map_rendered_height;
/** Width of the map in pixels on the screen, need not be a power of 2. */
int m_map_width;
/** Height of the map in pixels on the screen, need not be a power of 2. */
int m_map_height;
/** Distance of map from left side of screen. */
int m_map_left;
/** Distance of map from bottom of screen. */
int m_map_bottom;
/** Used to display messages without overlapping */
int m_max_font_height;
/** previous position of icons */
std::vector< core::vector2d<s32> > m_previous_icons_position;
/* Display informat for one player on the screen. */
void drawEnergyMeter (const AbstractKart *kart,
const core::recti &viewport,
const core::vector2df &scaling);
void drawRankLap (const AbstractKart* kart,
const core::recti &viewport);
/** Display items that are shown once only (for all karts). */
void drawGlobalMiniMap ();
void drawGlobalTimer ();
public:
MinimalRaceGUI();
~MinimalRaceGUI();
virtual void renderGlobal(float dt);
virtual void renderPlayerView(const Camera *camera, float dt);
/** Returns the size of the texture on which to render the minimap to. */
virtual const core::dimension2du getMiniMapSize() const
{ return core::dimension2du(m_map_width, m_map_height); }
}; // MinimalRaceGUI
#endif

View File

@ -64,8 +64,17 @@ RaceGUI::RaceGUI()
m_marker_rendered_size = 2 << ((int) ceil(1.0 + log(32.0 * scaling)));
m_marker_ai_size = (int)( 14.0f * scaling);
m_marker_player_size = (int)( 16.0f * scaling);
m_map_width = (int)(100.0f * scaling);
m_map_height = (int)(100.0f * scaling);
if (UserConfigParams::m_minimal_race_gui)
{
m_map_width = (int)(160.0f * scaling);
m_map_height = (int)(160.0f * scaling);
}
else
{
m_map_width = (int)(100.0f * scaling);
m_map_height = (int)(100.0f * scaling);
}
m_map_left = (int)( 10.0f * scaling);
m_map_bottom = (int)( 10.0f * scaling);
@ -177,7 +186,11 @@ void RaceGUI::renderGlobal(float dt)
drawGlobalMiniMap();
if (!m_is_tutorial) drawGlobalPlayerIcons(m_map_height);
if (!m_is_tutorial &&
(UserConfigParams::m_minimal_race_gui == false || world->getIdent() == IDENT_STRIKES))
{
drawGlobalPlayerIcons(m_map_height);
}
} // renderGlobal
//-----------------------------------------------------------------------------
@ -203,7 +216,9 @@ void RaceGUI::renderPlayerView(const Camera *camera, float dt)
if(!World::getWorld()->isRacePhase()) return;
drawPowerupIcons (kart, viewport, scaling);
drawSpeedAndEnergy (kart, viewport, scaling);
if (UserConfigParams::m_minimal_race_gui == false)
drawSpeedAndEnergy (kart, viewport, scaling);
if (!m_is_tutorial)
drawRankLap (kart, viewport);

View File

@ -287,6 +287,7 @@ void RaceGUIBase::drawAllMessages(const AbstractKart* kart,
// Draw less important messages first, at the very bottom of the screen
// unimportant messages are skipped in multiplayer, they take too much screen space
if (race_manager->getNumLocalPlayers() < 2 &&
UserConfigParams::m_minimal_race_gui == false &&
!m_ignore_unimportant_messages)
{
for (AllMessageType::const_iterator i = m_messages.begin();