Apply patch by KroArtem to prevent being stuck with a bomb when playing with 2 players
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12798 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -32,6 +32,7 @@
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#include "karts/explosion_animation.hpp"
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#include "karts/kart_properties.hpp"
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#include "modes/three_strikes_battle.hpp"
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#include "modes/world.hpp"
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#include "network/race_state.hpp"
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#include "network/network_manager.hpp"
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#include "utils/constants.hpp"
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@ -317,7 +318,8 @@ void Attachment::handleCollisionWithKart(AbstractKart *other)
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}
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else // only this kart has a bomb, move it to the other
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{
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if(getPreviousOwner()!=other)
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// if there are only two karts, let them switch bomb from one to other
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if (getPreviousOwner() != other || World::getWorld()->getNumKarts() <= 2)
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{
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// Don't move if this bomb was from other kart originally
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other->getAttachment()->set(ATTACH_BOMB,
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@ -330,7 +332,7 @@ void Attachment::handleCollisionWithKart(AbstractKart *other)
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}
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} // type==BOMB
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else if(attachment_other->getType()==Attachment::ATTACH_BOMB &&
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attachment_other->getPreviousOwner()!=m_kart)
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(attachment_other->getPreviousOwner()!=m_kart || World::getWorld()->getNumKarts() <= 2))
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{
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set(ATTACH_BOMB, other->getAttachment()->getTimeLeft()+
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stk_config->m_bomb_time_increase, other);
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