STKMesh: Rendering works...sortof

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15002 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
vincentlj
2014-01-12 00:26:18 +00:00
parent b5a9932169
commit ebaec55f4d
4 changed files with 43 additions and 11 deletions

View File

@@ -1,8 +1,10 @@
#version 130
uniform sampler2D texture;
in vec2 uv;
void main(void)
{
gl_FragData[0] = vec4(1., 0., 0., 1.);
gl_FragData[0] = texture2D(texture, uv);
gl_FragData[1] = vec4(0., 0., 0., 1.);
gl_FragData[2] = vec4(0., 0., 0., 1.);
}

View File

@@ -2,8 +2,11 @@
uniform mat4 ModelViewProjectionMatrix;
in vec3 Position;
in vec2 Texcoord;
out vec2 uv;
void main(void)
{
uv = Texcoord;
gl_Position = ModelViewProjectionMatrix * vec4(Position, 1.);
}