Fix missing material in basic glsl
This commit is contained in:
parent
752741307e
commit
eaf9d796e8
@ -289,8 +289,11 @@ handleSTKCommon(scene::ISceneNode *Node, std::vector<scene::ISceneNode *> *Immed
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!UserConfigParams::m_shadows)
|
||||
return;
|
||||
}
|
||||
if (!UserConfigParams::m_shadows)
|
||||
return;
|
||||
for (unsigned Mat = 0; Mat < MAT_COUNT; ++Mat)
|
||||
{
|
||||
for (unsigned cascade = 0; cascade < 4; ++cascade)
|
||||
{
|
||||
if (irr_driver->hasARB_draw_indirect())
|
||||
@ -334,8 +337,11 @@ handleSTKCommon(scene::ISceneNode *Node, std::vector<scene::ISceneNode *> *Immed
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!UserConfigParams::m_gi)
|
||||
return;
|
||||
}
|
||||
if (!UserConfigParams::m_gi)
|
||||
return;
|
||||
for (unsigned Mat = 0; Mat < MAT_COUNT; ++Mat)
|
||||
{
|
||||
if (irr_driver->hasARB_draw_indirect())
|
||||
{
|
||||
for_in(mesh, node->MeshSolidMaterial[Mat])
|
||||
|
Loading…
x
Reference in New Issue
Block a user