Fix splitscreen lod (mainly for karts)
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@ -129,7 +129,10 @@ void LODNode::OnAnimate(u32 timeMs)
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*m_current_level = level;
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*m_current_level = level;
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// Assume all the scene node have the same bouding box
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// Assume all the scene node have the same bouding box
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if(level>=0)
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if(level>=0)
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{
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m_nodes[level]->setVisible(true);
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m_nodes[level]->OnAnimate(timeMs);
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m_nodes[level]->OnAnimate(timeMs);
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}
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}
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}
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if (m_update_box_every_frame)
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if (m_update_box_every_frame)
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