1) Fixed location of laps display (lower left corner, i.e. "1/3 laps"),
which wasn't fully visible anymore 2) Removed several warning for Visual Studio compiler. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1343 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -229,7 +229,7 @@ void RaceGUI::drawMap ()
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int xLeft = 10;
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int yTop = 10;
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world -> m_track -> draw2Dview ( xLeft, yTop );
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world -> m_track -> draw2Dview ( (float)xLeft, (float)yTop );
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glBegin ( GL_QUADS ) ;
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@ -244,10 +244,10 @@ void RaceGUI::drawMap ()
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/* If it's a player, draw a bigger sign */
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if (kart -> isPlayerKart ())
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{
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world -> m_track->glVtx ( c->xyz, xLeft+3, yTop+3);
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world -> m_track->glVtx ( c->xyz, xLeft-2, yTop+3);
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world -> m_track->glVtx ( c->xyz, xLeft-2, yTop-2);
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world -> m_track->glVtx ( c->xyz, xLeft+3, yTop-2);
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world -> m_track->glVtx ( c->xyz, (float)xLeft+3, (float)yTop+3);
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world -> m_track->glVtx ( c->xyz, (float)xLeft-2, (float)yTop+3);
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world -> m_track->glVtx ( c->xyz, (float)xLeft-2, (float)yTop-2);
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world -> m_track->glVtx ( c->xyz, (float)xLeft+3, (float)yTop-2);
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/* world -> m_track->glVtx ( c->xyz, xLeft , yTop-4);
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world -> m_track->glVtx ( c->xyz, xLeft+4, yTop );
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world -> m_track->glVtx ( c->xyz, xLeft , yTop+4);
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@ -255,10 +255,10 @@ void RaceGUI::drawMap ()
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}
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else
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{
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world -> m_track->glVtx ( c->xyz, xLeft+2, yTop+2);
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world -> m_track->glVtx ( c->xyz, xLeft-1, yTop+2);
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world -> m_track->glVtx ( c->xyz, xLeft-1, yTop-1);
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world -> m_track->glVtx ( c->xyz, xLeft+2, yTop-1);
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world -> m_track->glVtx ( c->xyz, (float)xLeft+2, (float)yTop+2);
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world -> m_track->glVtx ( c->xyz, (float)xLeft-1, (float)yTop+2);
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world -> m_track->glVtx ( c->xyz, (float)xLeft-1, (float)yTop-1);
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world -> m_track->glVtx ( c->xyz, (float)xLeft+2, (float)yTop-1);
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}
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}
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@ -609,9 +609,9 @@ void RaceGUI::drawSteering(Kart* kart, int offset_x, int offset_y,
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float displayedAngle = 45.0f * kart->getSteerPercent();
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int tw = width/2; int th = height/2;
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glTranslatef( offset_x+tw, offset_y+th, 0.0f);
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glTranslatef( (float)(offset_x+tw), (float)(offset_y+th), 0.0f);
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glRotatef(displayedAngle, 0.0f, 0.0f, 1.0f);
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glTranslatef(-offset_x-tw, -offset_y-th, 0.0f);
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glTranslatef((float)(-offset_x-tw), (float)(-offset_y-th), 0.0f);
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m_steering_wheel_icon->getState()->force();
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glBegin ( GL_QUADS ) ;
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@ -729,7 +729,7 @@ void RaceGUI::drawLap(Kart* kart, int offset_x, int offset_y,
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float maxRatio = std::max(ratio_x, ratio_y);
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char str[256];
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offset_x += (int)(120*ratio_x);
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offset_y += (int)(50*maxRatio);
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offset_y += (int)(70*maxRatio);
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if ( kart->getLap() >= world->m_race_setup.m_num_laps )
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{
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