Add drawing code for devices with low sampler images
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@ -2,11 +2,20 @@ layout(location = 0) in vec4 f_color;
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layout(location = 1) in vec2 f_uv;
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layout(location = 2) flat in int f_sampler_index;
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#ifdef BIND_TEXTURES_AT_ONCE
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layout(binding = 0) uniform sampler2D f_tex[SAMPLER_SIZE];
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#else
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layout(binding = 0) uniform sampler2D f_tex;
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#endif
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layout(location = 0) out vec4 o_color;
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void main()
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{
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o_color = texture(f_tex[GE_SAMPLE_TEX_INDEX(f_sampler_index)], f_uv) * f_color;
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#ifdef BIND_TEXTURES_AT_ONCE
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vec4 tex_color = texture(f_tex[GE_SAMPLE_TEX_INDEX(f_sampler_index)], f_uv);
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#else
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vec4 tex_color = texture(f_tex, f_uv);
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#endif
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o_color = tex_color * f_color;
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}
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@ -283,6 +283,8 @@ namespace GE
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VkDeviceMemory& buffer_memory);
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VkPhysicalDevice getPhysicalDevice() const { return m_physical_device; }
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void waitIdle() { vkQueueWaitIdle(m_graphics_queue); }
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const VkPhysicalDeviceFeatures& getPhysicalDeviceFeatures() const
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{ return m_features; }
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const VkPhysicalDeviceProperties& getPhysicalDeviceProperties() const
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{ return m_properties; }
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VkCommandBuffer beginSingleTimeCommands();
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@ -83,7 +83,9 @@ void GEVulkan2dRenderer::createDescriptorSetLayout()
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{
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VkDescriptorSetLayoutBinding sampler_layout_binding = {};
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sampler_layout_binding.binding = 0;
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sampler_layout_binding.descriptorCount = GEVulkanShaderManager::getSamplerSize();
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sampler_layout_binding.descriptorCount =
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GEVulkanFeatures::supportsBindTexturesAtOnce() ?
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GEVulkanShaderManager::getSamplerSize() : 1;
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sampler_layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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sampler_layout_binding.pImmutableSamplers = NULL;
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sampler_layout_binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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@ -276,6 +278,9 @@ void GEVulkan2dRenderer::createTrisBuffers()
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void GEVulkan2dRenderer::createDescriptorPool()
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{
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uint32_t descriptor_count = g_vk->getMaxFrameInFlight();
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if (!GEVulkanFeatures::supportsBindTexturesAtOnce())
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descriptor_count *= GEVulkanShaderManager::getSamplerSize();
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std::array<VkDescriptorPoolSize, 1> pool_sizes = {};
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pool_sizes[0].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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pool_sizes[0].descriptorCount = GEVulkanShaderManager::getSamplerSize() *
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@ -295,7 +300,10 @@ void GEVulkan2dRenderer::createDescriptorPool()
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// ----------------------------------------------------------------------------
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void GEVulkan2dRenderer::createDescriptorSets()
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{
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g_descriptor_sets.resize(g_vk->getMaxFrameInFlight());
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unsigned set_size = g_vk->getMaxFrameInFlight();
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if (!GEVulkanFeatures::supportsBindTexturesAtOnce())
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set_size *= GEVulkanShaderManager::getSamplerSize();
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g_descriptor_sets.resize(set_size);
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std::vector<VkDescriptorSetLayout> layouts(g_descriptor_sets.size(),
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g_descriptor_set_layout);
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@ -371,6 +379,9 @@ void GEVulkan2dRenderer::render()
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if (image_infos.size() >= GEVulkanShaderManager::getSamplerSize())
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break;
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}
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if (GEVulkanFeatures::supportsBindTexturesAtOnce())
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{
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image_infos.resize(GEVulkanShaderManager::getSamplerSize(), image_infos[0]);
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VkWriteDescriptorSet write_descriptor_set = {};
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@ -385,6 +396,26 @@ void GEVulkan2dRenderer::render()
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vkUpdateDescriptorSets(g_vk->getDevice(), 1, &write_descriptor_set, 0,
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NULL);
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}
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else
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{
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for (unsigned i = 0; i < image_infos.size(); i++)
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{
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VkWriteDescriptorSet write_descriptor_set = {};
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write_descriptor_set.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write_descriptor_set.dstBinding = 0;
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write_descriptor_set.dstArrayElement = 0;
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write_descriptor_set.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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write_descriptor_set.descriptorCount = 1;
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write_descriptor_set.pBufferInfo = 0;
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const unsigned set_idx = g_vk->getCurrentFrame() * GEVulkanShaderManager::getSamplerSize() + i;
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write_descriptor_set.dstSet = g_descriptor_sets[set_idx];
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write_descriptor_set.pImageInfo = &image_infos[i];
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vkUpdateDescriptorSets(g_vk->getDevice(), 1, &write_descriptor_set,
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0, NULL);
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}
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}
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VkDeviceSize offsets[] = {0};
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VkBuffer vertex_buffer = VK_NULL_HANDLE;
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@ -418,9 +449,12 @@ void GEVulkan2dRenderer::render()
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vkCmdBindIndexBuffer(g_vk->getCurrentCommandBuffer(), indices_buffer, 0,
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VK_INDEX_TYPE_UINT16);
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if (GEVulkanFeatures::supportsBindTexturesAtOnce())
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{
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vkCmdBindDescriptorSets(g_vk->getCurrentCommandBuffer(),
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VK_PIPELINE_BIND_POINT_GRAPHICS, g_pipeline_layout, 0, 1,
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&g_descriptor_sets[g_vk->getCurrentFrame()], 0, NULL);
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}
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if (GEVulkanFeatures::supportsDifferentTexturePerDraw())
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{
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@ -437,6 +471,13 @@ void GEVulkan2dRenderer::render()
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Tri& cur_tri = g_tris_queue[g_tris_index_queue[idx]];
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if (cur_tri.sampler_idx != sampler_idx)
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{
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if (!GEVulkanFeatures::supportsBindTexturesAtOnce())
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{
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const unsigned set_idx = g_vk->getCurrentFrame() * GEVulkanShaderManager::getSamplerSize() + sampler_idx;
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vkCmdBindDescriptorSets(g_vk->getCurrentCommandBuffer(),
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VK_PIPELINE_BIND_POINT_GRAPHICS, g_pipeline_layout, 0, 1,
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&g_descriptor_sets[set_idx], 0, NULL);
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}
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vkCmdDrawIndexed(g_vk->getCurrentCommandBuffer(), idx_count, 1,
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idx - idx_count, 0, 0);
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sampler_idx = cur_tri.sampler_idx;
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@ -447,6 +488,13 @@ void GEVulkan2dRenderer::render()
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idx_count += 3;
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}
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}
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if (!GEVulkanFeatures::supportsBindTexturesAtOnce())
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{
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const unsigned set_idx = g_vk->getCurrentFrame() * GEVulkanShaderManager::getSamplerSize() + sampler_idx;
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vkCmdBindDescriptorSets(g_vk->getCurrentCommandBuffer(),
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VK_PIPELINE_BIND_POINT_GRAPHICS, g_pipeline_layout, 0, 1,
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&g_descriptor_sets[set_idx], 0, NULL);
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}
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vkCmdDrawIndexed(g_vk->getCurrentCommandBuffer(), idx_count, 1,
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idx - idx_count, 0, 0);
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}
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@ -474,7 +522,7 @@ void GEVulkan2dRenderer::addVerticesIndices(irr::video::S3DVertex* vertices,
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g_tex_map[t] = pre_size;
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}
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int sampler_idx = g_tex_map.at(t);
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// In STK we rarely use more than 96 textures per (2d) draw call
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// In STK we rarely use more than 256 textures per (2d) draw call
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if (sampler_idx >= (int)GEVulkanShaderManager::getSamplerSize())
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sampler_idx = GEVulkanShaderManager::getSamplerSize() - 1;
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uint16_t last_index = (uint16_t)g_tris_queue.size();
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@ -482,6 +482,7 @@ GEVulkanDriver::GEVulkanDriver(const SIrrlichtCreationParameters& params,
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m_device_extensions.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
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findPhysicalDevice();
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vkGetPhysicalDeviceProperties(m_physical_device, &m_properties);
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GEVulkanFeatures::init(this);
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createDevice();
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@ -495,7 +496,6 @@ GEVulkanDriver::GEVulkanDriver(const SIrrlichtCreationParameters& params,
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}
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#endif
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vkGetPhysicalDeviceProperties(m_physical_device, &m_properties);
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createSwapChain();
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createSyncObjects();
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createCommandPool();
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@ -756,9 +756,8 @@ void GEVulkanDriver::createDevice()
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}
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VkPhysicalDeviceFeatures device_features = {};
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if (m_features.shaderSampledImageArrayDynamicIndexing == VK_FALSE)
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throw std::runtime_error("doesn't support shaderSampledImageArrayDynamicIndexing");
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device_features.shaderSampledImageArrayDynamicIndexing = VK_TRUE;
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device_features.shaderSampledImageArrayDynamicIndexing =
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GEVulkanFeatures::supportsBindTexturesAtOnce();
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VkPhysicalDeviceVulkan12Features vulkan12_features = {};
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vulkan12_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES;
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@ -1,6 +1,7 @@
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#include "ge_vulkan_features.hpp"
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#include "ge_vulkan_driver.hpp"
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#include "ge_vulkan_shader_manager.hpp"
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#include <set>
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#include <string>
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@ -13,6 +14,7 @@ namespace GE
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namespace GEVulkanFeatures
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{
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// ============================================================================
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bool g_supports_bind_textures_at_once = false;
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// https://chunkstories.xyz/blog/a-note-on-descriptor-indexing
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bool g_supports_descriptor_indexing = false;
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bool g_supports_non_uniform_indexing = false;
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@ -22,6 +24,24 @@ bool g_supports_partially_bound = false;
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// ============================================================================
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void GEVulkanFeatures::init(GEVulkanDriver* vk)
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{
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g_supports_bind_textures_at_once = true;
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VkPhysicalDeviceLimits limit = vk->getPhysicalDeviceProperties().limits;
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// https://vulkan.gpuinfo.org/displaydevicelimit.php?name=maxDescriptorSetSamplers&platform=all
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// https://vulkan.gpuinfo.org/displaydevicelimit.php?name=maxDescriptorSetSampledImages&platform=all
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// https://vulkan.gpuinfo.org/displaydevicelimit.php?name=maxPerStageDescriptorSamplers&platform=all
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// https://vulkan.gpuinfo.org/displaydevicelimit.php?name=maxPerStageDescriptorSampledImages&platform=all
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// We decide 256 (GEVulkanShaderManager::getSamplerSize()) based on those infos
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if (limit.maxDescriptorSetSamplers < GEVulkanShaderManager::getSamplerSize())
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g_supports_bind_textures_at_once = false;
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if (limit.maxDescriptorSetSampledImages < GEVulkanShaderManager::getSamplerSize())
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g_supports_bind_textures_at_once = false;
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if (limit.maxPerStageDescriptorSamplers < GEVulkanShaderManager::getSamplerSize())
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g_supports_bind_textures_at_once = false;
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if (limit.maxPerStageDescriptorSampledImages < GEVulkanShaderManager::getSamplerSize())
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g_supports_bind_textures_at_once = false;
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if (vk->getPhysicalDeviceFeatures().shaderSampledImageArrayDynamicIndexing == VK_FALSE)
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g_supports_bind_textures_at_once = false;
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uint32_t extension_count;
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vkEnumerateDeviceExtensionProperties(vk->getPhysicalDevice(), NULL,
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&extension_count, NULL);
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@ -58,6 +78,9 @@ void GEVulkanFeatures::init(GEVulkanDriver* vk)
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// ----------------------------------------------------------------------------
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void GEVulkanFeatures::printStats()
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{
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os::Printer::log(
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"Vulkan can bind textures at once in shader",
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g_supports_bind_textures_at_once ? "true" : "false");
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os::Printer::log(
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"Vulkan supports VK_EXT_descriptor_indexing",
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g_supports_descriptor_indexing ? "true" : "false");
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@ -69,6 +92,12 @@ void GEVulkanFeatures::printStats()
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g_supports_partially_bound ? "true" : "false");
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} // printStats
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// ----------------------------------------------------------------------------
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bool GEVulkanFeatures::supportsBindTexturesAtOnce()
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{
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return g_supports_bind_textures_at_once;
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} // supportsBindTexturesAtOnce
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// ----------------------------------------------------------------------------
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bool GEVulkanFeatures::supportsDescriptorIndexing()
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{
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@ -84,7 +113,8 @@ bool GEVulkanFeatures::supportsNonUniformIndexing()
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// ----------------------------------------------------------------------------
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bool GEVulkanFeatures::supportsDifferentTexturePerDraw()
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{
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return g_supports_descriptor_indexing && g_supports_non_uniform_indexing;
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return g_supports_bind_textures_at_once &&
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g_supports_descriptor_indexing && g_supports_non_uniform_indexing;
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} // supportsDifferentTexturePerDraw
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// ----------------------------------------------------------------------------
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@ -13,6 +13,8 @@ void init(GEVulkanDriver*);
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// ----------------------------------------------------------------------------
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void printStats();
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// ----------------------------------------------------------------------------
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bool supportsBindTexturesAtOnce();
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// ----------------------------------------------------------------------------
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bool supportsDescriptorIndexing();
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// ----------------------------------------------------------------------------
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bool supportsNonUniformIndexing();
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@ -20,7 +20,7 @@ GEVulkanDriver* g_vk = NULL;
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irr::io::IFileSystem* g_file_system = NULL;
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std::string g_predefines = "";
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uint32_t g_sampler_size = 0;
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uint32_t g_sampler_size = 256;
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VkShaderModule g_2d_render_vert = VK_NULL_HANDLE;
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VkShaderModule g_2d_render_frag = VK_NULL_HANDLE;
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@ -32,16 +32,12 @@ void GEVulkanShaderManager::init(GEVulkanDriver* vk)
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g_vk = vk;
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g_file_system = vk->getFileSystem();
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VkPhysicalDeviceLimits limit = g_vk->getPhysicalDeviceProperties().limits;
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// According to https://vulkan.gpuinfo.org/displaydevicelimit.php?name=maxDescriptorSetSampledImages&platform=all
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// almost all users have at least 96
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if (limit.maxDescriptorSetSampledImages < 96)
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throw std::runtime_error("maxDescriptorSetSampledImages is too low");
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g_sampler_size = 96;
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std::ostringstream oss;
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oss << "#version 450\n";
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oss << "#define SAMPLER_SIZE " << g_sampler_size << "\n";
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if (GEVulkanFeatures::supportsBindTexturesAtOnce())
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oss << "#define BIND_TEXTURES_AT_ONCE\n";
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if (GEVulkanFeatures::supportsDifferentTexturePerDraw())
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{
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oss << "#extension GL_EXT_nonuniform_qualifier : enable\n";
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