Fix normal maps
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@ -752,7 +752,7 @@ void STKMesh::drawSolid(const GLMesh &mesh, video::E_MATERIAL_TYPE type)
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drawObjectRimLimit(mesh, ModelViewProjectionMatrix, TransposeInverseModelView);
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else if (type == irr_driver->getShader(ES_OBJECT_UNLIT))
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drawObjectUnlit(mesh, ModelViewProjectionMatrix);
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else if (mesh.textures[1])
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else if (mesh.textures[1] && type != irr_driver->getShader(ES_NORMAL_MAP))
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drawDetailledObjectPass2(mesh, ModelViewProjectionMatrix);
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else if (!mesh.textures[0])
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drawUntexturedObject(mesh, ModelViewProjectionMatrix);
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