Fixed potential crash if RelationInfo should not exist, which I saw
once while a decline was in progress), started some minor refactoring.
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@ -278,6 +278,24 @@ void UserInfoDialog::declineFriendRequest()
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} // declineFriendRequest
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// -----------------------------------------------------------------------------
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/** Removes an existing friend.
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*/
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void UserInfoDialog::removeExistingFriend()
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{
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CurrentUser::get()->requestRemoveFriend(m_profile->getID());
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} // removeExistingFriend
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// -----------------------------------------------------------------------------
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/** Removes a pending friend request.
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*/
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void UserInfoDialog::removePendingFriend()
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{
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CurrentUser::get()->requestCancelFriend(m_profile->getID());
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} // removePendingFriend
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// -----------------------------------------------------------------------------
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GUIEngine::EventPropagation UserInfoDialog::processEvent(const std::string& eventSource)
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{
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@ -304,10 +322,12 @@ GUIEngine::EventPropagation UserInfoDialog::processEvent(const std::string& even
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}
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else if(selection == m_remove_widget->m_properties[PROP_ID])
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{
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if(m_profile->getRelationInfo()->isPending())
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CurrentUser::get()->requestCancelFriend(m_profile->getID());
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if (m_profile->getRelationInfo() &&
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m_profile->getRelationInfo()->isPending() )
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removePendingFriend();
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else
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CurrentUser::get()->requestRemoveFriend(m_profile->getID());
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removeExistingFriend();
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m_processing = true;
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m_options_widget->setDeactivated();
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return GUIEngine::EVENT_BLOCK;
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@ -63,6 +63,8 @@ private:
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void sendFriendRequest();
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void acceptFriendRequest();
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void declineFriendRequest();
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void removeExistingFriend();
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void removePendingFriend();
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public:
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UserInfoDialog(uint32_t showing_id, const core::stringw info = "", bool error = false, bool from_queue = false);
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