Try an up-to-date current frame bone-child attachment in legacy pipeline
This commit is contained in:
parent
d61b74fdd4
commit
e7aa03f1bf
@ -133,6 +133,20 @@ namespace scene
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
virtual void recursiveUpdateAbsolutePosition()
|
||||||
|
{
|
||||||
|
if (IsVisible)
|
||||||
|
{
|
||||||
|
// update absolute position
|
||||||
|
updateAbsolutePosition();
|
||||||
|
|
||||||
|
// perform the post render process on all children
|
||||||
|
|
||||||
|
ISceneNodeList::Iterator it = Children.begin();
|
||||||
|
for (; it != Children.end(); ++it)
|
||||||
|
(*it)->recursiveUpdateAbsolutePosition();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//! Renders the node.
|
//! Renders the node.
|
||||||
virtual void render() = 0;
|
virtual void render() = 0;
|
||||||
|
@ -249,6 +249,10 @@ void CAnimatedMeshSceneNode::OnAnimate(u32 timeMs)
|
|||||||
LastTimeMs = timeMs;
|
LastTimeMs = timeMs;
|
||||||
|
|
||||||
IAnimatedMeshSceneNode::OnAnimate(timeMs);
|
IAnimatedMeshSceneNode::OnAnimate(timeMs);
|
||||||
|
|
||||||
|
// For up-to-date current frame bone-child attachment
|
||||||
|
for (u32 n=0;n<JointChildSceneNodes.size();++n)
|
||||||
|
JointChildSceneNodes[n]->recursiveUpdateAbsolutePosition();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user