Fixed crash in font code, updated font loading code to allow splitting our huge XML file so that chinese can be in a separate file, switched to wqyMicroHei for chinese font (font not included in SVN because of size)

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5808 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2010-08-29 19:28:57 +00:00
parent 4ead096539
commit e79025b041
3 changed files with 63 additions and 29 deletions

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@ -54,6 +54,7 @@ ScalableFont::ScalableFont(IGUIEnvironment *env, const io::path& filename)
setInvisibleCharacters ( L" " );
// FIXME: need to delete the created XML reader?
load( file_manager->createXMLReader(filename.c_str()) );
assert(Areas.size() > 0);
}
@ -75,39 +76,48 @@ void ScalableFont::setShadow(irr::video::SColor col)
m_shadow_color = col;
}
//! loads a font file from xml
bool ScalableFont::load(io::IXMLReader* xml)
void ScalableFont::doReadXmlFile(io::IXMLReader* xml)
{
if (!SpriteBank)
return false;
while (xml->read())
{
if (io::EXN_ELEMENT == xml->getNodeType())
{
if (core::stringw(L"Texture") == xml->getNodeName())
if (core::stringw(L"include") == xml->getNodeName())
{
core::stringc filename = xml->getAttributeValue(L"file");
// FIXME: need to delete the created XML reader?
io::IXMLReader* included = file_manager->createXMLReader(
file_manager->getFontFile(filename.c_str()));
printf("FONT: including '%s'\n", file_manager->getFontFile(filename.c_str()).c_str());
if (included == NULL) printf("Include not found :( :(\n");
if (included != NULL)
{
doReadXmlFile(included);
}
}
else if (core::stringw(L"Texture") == xml->getNodeName())
{
// add a texture
core::stringc filename = xml->getAttributeValue(L"filename");
core::stringc fn = file_manager->getFontFile(filename.c_str()).c_str();
u32 i = (u32)xml->getAttributeValueAsInt(L"index");
float scale=1.0f;
if(xml->getAttributeValue(L"scale"))
scale = xml->getAttributeValueAsFloat(L"scale");
//std::cout << "scale = " << scale << std::endl;
//std::cout << "scale = " << scale << std::endl;
core::stringw alpha = xml->getAttributeValue(L"hasAlpha");
//std::cout << "---- Adding font texture " << fn.c_str() << "; alpha=" << alpha.c_str() << std::endl;
// make sure the sprite bank has enough textures in it
while (i+1 > SpriteBank->getTextureCount())
{
SpriteBank->addTexture(NULL);
}
TextureInfo info;
info.m_file_name = fn;
info.m_has_alpha = (alpha == core::stringw("true"));
@ -121,16 +131,16 @@ bool ScalableFont::load(io::IXMLReader* xml)
SGUISpriteFrame f;
SGUISprite s;
core::rect<s32> rectangle;
a.underhang = xml->getAttributeValueAsInt(L"u");
a.overhang = xml->getAttributeValueAsInt(L"o");
a.spriteno = SpriteBank->getSprites().size();
s32 texno = xml->getAttributeValueAsInt(L"i");
// parse rectangle
core::stringc rectstr = xml->getAttributeValue(L"r");
wchar_t ch = xml->getAttributeValue(L"c")[0];
const c8 *c = rectstr.c_str();
s32 val;
val = 0;
@ -142,7 +152,7 @@ bool ScalableFont::load(io::IXMLReader* xml)
}
rectangle.UpperLeftCorner.X = val;
while (*c == L' ' || *c == L',') c++;
val = 0;
while (*c >= '0' && *c <= '9')
{
@ -152,7 +162,7 @@ bool ScalableFont::load(io::IXMLReader* xml)
}
rectangle.UpperLeftCorner.Y = val;
while (*c == L' ' || *c == L',') c++;
val = 0;
while (*c >= '0' && *c <= '9')
{
@ -162,7 +172,7 @@ bool ScalableFont::load(io::IXMLReader* xml)
}
rectangle.LowerRightCorner.X = val;
while (*c == L' ' || *c == L',') c++;
val = 0;
while (*c >= '0' && *c <= '9')
{
@ -171,32 +181,42 @@ bool ScalableFont::load(io::IXMLReader* xml)
c++;
}
rectangle.LowerRightCorner.Y = val;
CharacterMap[ch] = Areas.size();
//std::cout << "Inserting character '" << (int)ch << "' with area " << Areas.size() << std::endl;
// make frame
f.rectNumber = SpriteBank->getPositions().size();
f.textureNumber = texno;
// add frame to sprite
s.Frames.push_back(f);
s.frameTime = 0;
// add rectangle to sprite bank
SpriteBank->getPositions().push_back(rectangle);
a.width = rectangle.getWidth();
// add sprite to sprite bank
SpriteBank->getSprites().push_back(s);
// add character to font
Areas.push_back(a);
}
}
}
}
//! loads a font file from xml
bool ScalableFont::load(io::IXMLReader* xml)
{
if (!SpriteBank)
return false;
doReadXmlFile(xml);
// set bad character
WrongCharacter = getAreaIDFromCharacter(L' ', NULL);
@ -289,17 +309,18 @@ s32 ScalableFont::getAreaIDFromCharacter(const wchar_t c, bool* fallback_font) c
if (n != CharacterMap.end())
{
if (fallback_font != NULL) *fallback_font = false;
// std::cout << "Character " << (int)c << " found in font\n";
return (*n).second;
}
else if (m_fallback_font != NULL && fallback_font != NULL)
{
//std::wcout << L"Font does not have this character : <" << c << L">, trying fallback font" << std::endl;
// std::cout << "Font does not have this character : <" << (int)c << ">, trying fallback font" << std::endl;
*fallback_font = true;
return m_fallback_font->getAreaIDFromCharacter(c, NULL);
}
else
{
//std::cout << "The font does not have this character : <" << (int)c << ">" << std::endl;
// std::cout << "The font does not have this character : <" << (int)c << ">" << std::endl;
if (fallback_font != NULL) *fallback_font = false;
return WrongCharacter;
}
@ -309,7 +330,8 @@ const ScalableFont::SFontArea &ScalableFont::getAreaFromCharacter(const wchar_t
bool* fallback_font) const
{
const int area_id = getAreaIDFromCharacter(c, fallback_font);
assert(area_id < (int)Areas.size());
if(m_mono_space_digits && ( (c>=L'0' && c<=L'9') || c==L' ' ) )
{
const SFontArea &area = (fallback_font && *fallback_font)
@ -319,9 +341,19 @@ const ScalableFont::SFontArea &ScalableFont::getAreaFromCharacter(const wchar_t
return m_max_digit_area;
}
const bool use_fallback_font = (fallback_font && *fallback_font);
if (use_fallback_font)
{
assert(area_id < (int)m_fallback_font->Areas.size());
}
else
{
assert(area_id < (int)Areas.size());
}
// Note: fallback_font can be NULL
return ( (fallback_font && *fallback_font) ? m_fallback_font->Areas[area_id]
: Areas[area_id]);
return ( use_fallback_font ? m_fallback_font->Areas[area_id] : Areas[area_id]);
} // getAreaFromCharacter

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@ -56,6 +56,8 @@ class ScalableFont : public IGUIFontBitmap
void lazyLoadTexture(int texID);
void doReadXmlFile(io::IXMLReader* xml);
bool m_is_hollow_copy;
bool m_rtl;
public: