Don't start demo world wrongly when isNetworking is true in menu
Fix the weird abyss screenshot with tux in android
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@ -159,7 +159,8 @@ float MainLoop::getLimitedDt()
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// when the computer can't keep it up, slow down the shown time instead
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// But this can not be done in networking, otherwise the game time on
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// client and server will not be in synch anymore
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if(!NetworkConfig::get()->isNetworking())
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if (!NetworkConfig::get()->isNetworking() ||
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!World::getWorld())
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{
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/* time 3 internal substeps take */
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const float MAX_ELAPSED_TIME = 3.0f*1.0f / 60.0f*1000.0f;
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@ -28,9 +28,11 @@
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#include "tracks/track.hpp"
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#include "tracks/track_manager.hpp"
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#include <limits>
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std::vector<std::string> DemoWorld::m_demo_tracks;
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int DemoWorld::m_default_num_karts = 2;
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float DemoWorld::m_max_idle_time = 99999.0f;
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float DemoWorld::m_max_idle_time = std::numeric_limits<float>::max();
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float DemoWorld::m_current_idle_time = 0;
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bool DemoWorld::m_do_demo = false;
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@ -104,6 +106,9 @@ void DemoWorld::enterRaceOverState()
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*/
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bool DemoWorld::updateIdleTimeAndStartDemo(float dt)
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{
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// Demo world is disabled if max float
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if (m_max_idle_time == std::numeric_limits<float>::max())
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return false;
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// We get crashes if stk is activated when a modal dialog is open
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if(GUIEngine::ModalDialog::isADialogActive())
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return false;
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