Removed many unnecessary copies of NetworkString.
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@@ -24,7 +24,7 @@ bool GameEventsProtocol::notifyEvent(Event* event)
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{
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if (event->getType() != EVENT_TYPE_MESSAGE)
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return true;
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NetworkString data = event->data();
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NetworkString &data = event->data();
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if (data.size() < 5) // for token and type
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{
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Log::warn("GameEventsProtocol", "Too short message.");
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