Show help in lobby only if connection accepted
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31d425795c
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@ -86,12 +86,6 @@ ClientLobby::ClientLobby(const TransportAddress& a, std::shared_ptr<Server> s)
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m_disconnected_msg[PDI_KICK] = _("You were kicked from the server.");
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m_disconnected_msg[PDI_KICK] = _("You were kicked from the server.");
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m_disconnected_msg[PDI_BAD_CONNECTION] =
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m_disconnected_msg[PDI_BAD_CONNECTION] =
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_("Bad network connection is detected.");
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_("Bad network connection is detected.");
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// I18N: Message shown in network lobby to tell user that
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// player name is clickable
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core::stringw msg = _("Press player name in the list for player management"
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" and ranking information.");
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MessageQueue::add(MessageQueue::MT_GENERIC, msg);
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} // ClientLobby
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} // ClientLobby
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -538,6 +532,13 @@ void ClientLobby::connectionAccepted(Event* event)
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// Accepted
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// Accepted
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// ========
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// ========
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Log::info("ClientLobby", "The server accepted the connection.");
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Log::info("ClientLobby", "The server accepted the connection.");
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// I18N: Message shown in network lobby to tell user that
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// player name is clickable
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core::stringw msg = _("Press player name in the list for player management"
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" and ranking information.");
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MessageQueue::add(MessageQueue::MT_GENERIC, msg);
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STKHost::get()->setMyHostId(data.getUInt32());
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STKHost::get()->setMyHostId(data.getUInt32());
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assert(!NetworkConfig::get()->isAddingNetworkPlayers());
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assert(!NetworkConfig::get()->isAddingNetworkPlayers());
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uint32_t server_version = data.getUInt32();
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uint32_t server_version = data.getUInt32();
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