Fixed glitch in box emitters
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7279 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -82,7 +82,7 @@ ParticleEmitter::ParticleEmitter(ParticleKind* type, core::vector3df position,
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const float box_z = type->getBoxSizeZ()/2.0f;
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const float box_z = type->getBoxSizeZ()/2.0f;
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m_node->setPosition(core::vector3df(position.X + box_x, position.Y + box_y, position.Z + box_z));
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m_node->setPosition(core::vector3df(position.X + box_x, position.Y + box_y, position.Z + box_z));
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m_emitter = m_node->createBoxEmitter(core::aabbox3df(-box_x, -box_y, -box_z,
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m_emitter = m_node->createBoxEmitter(core::aabbox3df(-box_x, -box_y, -box_z,
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box_x, box_x, box_x),
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box_x, box_y, box_z),
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core::vector3df(0.0f, 0.0f, 0.0f), // velocity in m/ms
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core::vector3df(0.0f, 0.0f, 0.0f), // velocity in m/ms
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type->getMinRate(), type->getMaxRate(),
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type->getMinRate(), type->getMaxRate(),
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type->getMinColor(), type->getMaxColor(),
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type->getMinColor(), type->getMaxColor(),
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