play anvil/parachute sound effects on human players (so you can hear the sound when throwing one)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2920 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -166,7 +166,16 @@ void Powerup::use()
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kart->attach(ATTACH_ANVIL, stk_config->m_anvil_time);
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kart->updatedWeight();
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kart->adjustSpeed(stk_config->m_anvil_speed_factor*0.5f);
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m_sound_use->position(m_owner->getXYZ());
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// should we position the sound at the kart that is hit,
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// or the kart "throwing" the anvil? Ideally it should be both.
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// Meanwhile, don't play it near AI karts since they obviously
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// don't hear anything
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if(kart->isPlayerKart())
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m_sound_use->position(kart->getXYZ());
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else
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m_sound_use->position(m_owner->getXYZ());
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m_sound_use->play();
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break;
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}
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@ -193,11 +202,15 @@ void Powerup::use()
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}
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}
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if(player_kart)
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{
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// should we position the sound at the kart that is hit,
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// or the kart "throwing" the anvil? Ideally it should be both.
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// Meanwhile, don't play it near AI karts since they obviously
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// don't hear anything
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if(m_owner->isPlayerKart())
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m_sound_use->position(m_owner->getXYZ());
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else if(player_kart)
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m_sound_use->position(player_kart->getXYZ());
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m_sound_use->play();
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}
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m_sound_use->play();
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}
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break;
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