Make sure a user exists for server
Lan headless STK can be missing it
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@ -1463,6 +1463,7 @@ int handleCmdLine(bool has_server_config, bool has_parent_process)
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if (NetworkConfig::get()->isServer())
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{
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PlayerManager::get()->enforceCurrentPlayer();
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const std::string& server_name = ServerConfig::m_server_name;
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if (ServerConfig::m_wan_server)
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{
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