Make sure a user exists for server

Lan headless STK can be missing it
This commit is contained in:
Benau 2021-06-15 13:01:37 +08:00
parent f8836ea4eb
commit e22946b7f5

View File

@ -1463,6 +1463,7 @@ int handleCmdLine(bool has_server_config, bool has_parent_process)
if (NetworkConfig::get()->isServer()) if (NetworkConfig::get()->isServer())
{ {
PlayerManager::get()->enforceCurrentPlayer();
const std::string& server_name = ServerConfig::m_server_name; const std::string& server_name = ServerConfig::m_server_name;
if (ServerConfig::m_wan_server) if (ServerConfig::m_wan_server)
{ {