Fix non random client port (NetworkConfig initialized too early)
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964757193b
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@ -2031,6 +2031,8 @@ int main(int argc, char *argv[])
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// ServerConfig will use stk_config for server version testing
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stk_config->load(file_manager->getAsset("stk_config.xml"));
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// Client port depends on user config file and stk_config
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NetworkConfig::get()->initClientPort();
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bool no_graphics = !CommandLine::has("--graphical-server");
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#ifndef SERVER_ONLY
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@ -67,14 +67,23 @@ NetworkConfig::NetworkConfig()
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m_done_adding_network_players = false;
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m_cur_user_id = 0;
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m_cur_user_token = "";
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m_client_port = UserConfigParams::m_random_client_port ?
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0 : stk_config->m_client_port;
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m_client_port = 0;
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m_joined_server_version = 0;
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m_network_ai_tester = false;
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m_state_frequency = 10;
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m_nat64_prefix_data.fill(-1);
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} // NetworkConfig
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// ----------------------------------------------------------------------------
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/** Separated from constructor because this needs to be run after user config
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* is load.
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*/
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void NetworkConfig::initClientPort()
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{
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m_client_port = UserConfigParams::m_random_client_port ?
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0 : stk_config->m_client_port;
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} // initClientPort
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// ----------------------------------------------------------------------------
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/** Set that this is not a networked game.
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*/
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@ -269,6 +269,8 @@ public:
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// ------------------------------------------------------------------------
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const std::array<uint32_t, 8>& getNAT64PrefixData() const
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{ return m_nat64_prefix_data; }
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// ------------------------------------------------------------------------
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void initClientPort();
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}; // class NetworkConfig
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#endif // HEADER_NETWORK_CONFIG
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