cppcheck: unused functions
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@ -945,17 +945,6 @@ scene::IMeshSceneNode *IrrDriver::addMesh(scene::IMesh *mesh,
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// ----------------------------------------------------------------------------
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PerCameraNode *IrrDriver::addPerCameraMesh(scene::IMesh* mesh,
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scene::ICameraSceneNode* camera,
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scene::ISceneNode *parent)
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{
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scene::ISceneNode *node = m_scene_manager->addMeshSceneNode(mesh);
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return new PerCameraNode((parent ? parent
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: m_scene_manager->getRootSceneNode()),
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m_scene_manager, -1, camera, node);
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} // addMesh
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PerCameraNode *IrrDriver::addPerCameraNode(scene::ISceneNode* node,
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scene::ICameraSceneNode* camera,
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scene::ISceneNode *parent)
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@ -260,9 +260,6 @@ public:
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const video::SColor &color=video::SColor(128, 255, 255, 255));
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scene::IMeshSceneNode*addMesh(scene::IMesh *mesh,
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scene::ISceneNode *parent=NULL);
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PerCameraNode *addPerCameraMesh(scene::IMesh* mesh,
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scene::ICameraSceneNode* node,
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scene::ISceneNode *parent = NULL);
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PerCameraNode *addPerCameraNode(scene::ISceneNode* node,
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scene::ICameraSceneNode* cam,
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scene::ISceneNode *parent = NULL);
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@ -26,39 +26,6 @@ float clampf(float in, float low, float high) {
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return in > high ? high : in < low ? low : in;
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}
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float smootherstep(float e0, float e1, float x) {
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x = clampf((x - e0)/(e1 - e0), 0, 1);
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return x*x*x*(x*(x*6 - 15) + 10);
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}
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void savetex(ITexture *tex, const char *name) {
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using namespace core;
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using namespace video;
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IVideoDriver * const drv = irr_driver->getVideoDriver();
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IImage * const tmp = drv->createImage(tex, position2di(0,0), tex->getSize());
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if (!name)
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{
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stringc namec = tex->getName().getPath();
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namec += ".png";
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drv->writeImageToFile(tmp, namec.c_str());
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}
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else
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{
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drv->writeImageToFile(tmp, name);
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}
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tmp->drop();
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}
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float mix(float x, float y, float a) {
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return x * (1 - a) + y * a;
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}
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unsigned ispow(const unsigned in) {
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if (in < 2) return 0;
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@ -66,19 +33,6 @@ unsigned ispow(const unsigned in) {
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return !(in & (in - 1));
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}
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unsigned npow(unsigned in) {
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if (ispow(in)) return in;
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in |= in >> 1;
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in |= in >> 2;
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in |= in >> 4;
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in |= in >> 8;
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in |= in >> 16;
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return in + 1;
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}
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// Simple 8-bit hash
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u8 shash8(const u8 * const data, const u16 size) {
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@ -23,15 +23,9 @@
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using irr::video::ITexture;
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float smootherstep(float, float, float);
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float clampf(float, float, float);
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float mix(float x, float y, float a);
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unsigned ispow(const unsigned in);
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unsigned npow(unsigned in);
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void savetex(ITexture *tex, const char *name = NULL);
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float noise2d(float v1, float v2 = 0);
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